Flash & Crash

A racing game featuring two robots racing each other through a factory while avoiding obstacles in their path. The robots are controlled using giant trackballs.

This game is a 3D obstacle course with two players racing to be the first to get to the finish line.
It’s built with the Unity3D engine and uses two giant trackballs as Input. It is made for the windows platform.
Other tools used in the project: Microsoft Visual Studio 2012/2013, Autodesk Maya, Blender, 3Ds Max, Adobe Photoshop, Adobe Illustrator, Logic Pro X, Amplitude 3 and Triumph Audio Designer.

Two players are racing though an obstacle course in order to get to the finish line. The first player to reach the finish line wins. Obstacles include moving platforms, pools of sewage water and wind tunnels.

Flash & Crash won Gamers Choice at the Swedish Game Awards 2014.

Niklas Svantesson – Producer,
Georgios Chatzoglakis – Lead Designer, Level Design, Puzzle Design
Jonas Lundgren – Lead Programmer, Scripting
Ahmad Ali – Lead Artist & Lead Tech,
Alexander Westerdahl – Lead Audio Design, Music, SFX
Adam Wrange – 3D art

Flash & Crash