Portentous

Is a first person 4-player co-op game. In which each player has been given a unique objective to complete within a time limit. Once this time limit is met, the players have lost. To make it extra difficult, each objective requires two people to successfully complete it so you need to go with someone that you trust. However, trust is hard to come by in Portentous because one randomly chosen player has been infected by a mysterious organism. This player is no longer acting with the best of his friends in mind, but has also been given an objective to either kill or secretly infect the other players, in effect turning them to his side. With this in mind, non-infected player will know that they cannot trust anyone, but they still have to trust someone in order to finish the objectives or kill the infected.

  • Elias Abjörner – Producer and artist.
  • Martin Persson -Programmer.
  • Andreas Vannfält – Lead Programmer.
  • Johan Swebilius – Programmer
  • Timmy Mårtensson – Lead Artist.
  • Fredrik Borgman – Lead Design, Artist
  • Peder Beijnhoff Bergström – Artist
  • Viktor Mattson – Artist
  • Olof Berg – Artist

Social Anxiety – A Game about Social Anxiety

“Social Anxiety” is a game that tries to show it’s players what it’s like going to school suffering from social anxiety.

The game attempts to abstract and simplify the concepts and behaviors of being socially uncomfortable in a social setting in order to easily communicate what it’s like to people who might not have had any experience with social anxiety before.

The player is tasked with going through a normal school day while avoiding being exposed to other people and trying to cope with the overwhelming feelings of dread that comes with being socially anxious.

Team:

  • Creative Director – Niklas Hansson
  • Level Design – Niklas Hansson
  • Level Design – Jean Manco
  • Programming – Niklas Hansson
  • Art – Jean Manco

Boundless

Boundless is a single player cinematic platformer with realistic physics and hand-painted animations.

“The moon itself shattered and now spreads its mysterious shards around the world. A mother with her toddler is stranded in the wilderness after the public zeppelin was caught in the shattering. The shards awaken something within her, and she must use her newfound power to fight for the survival of her and her child.”

Team:

  • Cecilia Bexander – Lead Character Artist/Lead Animator
  • Tobias Wahlberg – Lead Artist/Lead Level Designer
  • Viktor Lundmark – Lead Gameplay Designer/Creative Director
  • Ali Robert Bushell – PR

Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.

The game is over when bubbles reach the top, so you better help each other out when the bubbles start to stack up on one side of the screen.

Team:

  • Johanna Svärd – Producer/programmer
  • Kristoffer Johansson – Game designer/artist
  • Emanuel Palm – Lead programmer
  • Alexandra Hytönen – Lead Artist
  • Teodor Norén – PR-responsible/programmer
  • Anna Rönnback – Artist