Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!
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The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game built in Unity.

The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.
The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.

Crocodile Chow Down was awarded <strong>Best 1st Year Project</strong>, <strong>Most Innovative</strong>, the <strong>NicoGRAPH Award</strong> <em>and</em> <strong>the Pwnage Award</strong> at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Crocodile Chow Down was awarded Best 1st Year Project, Most Innovative, the NicoGRAPH Award and the Pwnage Award at the Gotland Game Conference 2014.

Team:
Producer & Lead Tech, David Peldan
Lead GameDesign, Marcus Svensson
Lead Programmer, Nicolina Åkerfelt
Lead Artist, Esbjörn Holmerin Nord
Programmer, Laban Melander
Artist, Alex Untoro

Extra credits to Viktor Tohver Stridh and Pontus Andersen from BTH for creating the music for our game.

Defunct

Defunct has been released on Steam, PS4 and Nintendo Switch.

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct on the Gotland Game Conference 2014 show floor

Defunct has won several awards:

Defunct receiving "Best Second Year Project" at the Gotland Game Conference 2014
Defunct receiving “Best Second Year Project” at the Gotland Game Conference 2014

Team:

  • Robert Graff – Producer, Level Designer
  • Jonatan Keil – Lead Game Designer, Level Designer
  • David Forssell – Lead Programmer
  • Mikael Karlsson – Lead Graphical Artist, 3D Artist
  • Simon Öqvist – Animator
  • Petter Vernersson – Programmer
  • Anders Hedström – 3D Artist

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking up boosts and you goal is to get the highest score possible on each map. The game is made in Unity 4.

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Agency (2014)

Undercover Agency is a turn based deck-building game that allows the player to play the game while on the go on touchscreen devices. Play as a special agent and choose your way to play. Each time you play, you will have a different experience.

The physical card game version of Agency on the Gotland Game Conference 2014 show floor
The digital version of Agency, on the Gotland Game Conference 2014 show floor

The player takes the role of a special agent, who have be tasked to find the Super Secret Technology that has been stolen. It is now up to you to use all your tricks, gadgets, contacts and credits to do underground battles ageist opposing agents.

Undercover Agency wont Student Choice at the Gotland Game Conference 2014.
Undercover Agency wont Student Choice at the Gotland Game Conference 2014.

Team:

  • Marc Helmisaari – Producer
  • Jessica Andersson – Graphical artist
  • Linus Augustsson – Programmer
  • Gabriel Wigren – Graphical artist

This game is being produced with the help of the Unity Engine, and also printed as a physical deck.

Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

Veer was awarded Best Graduation Project at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Team:
Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design

The game is built using Unity3D and 3Dstudio Max.