Tellus Tantrum

Tellus Tantrum is an arcade game set in the not so distant future where the polar ices has melted due to global warming caused by overpopulation and pollution. It’s inhabitants has not learned their lesson and are continuing to pollute the earth. Earth needs your help and you are now tasked with protecting the earth by using natural disaster such as earthquakes and hurricanes in order to prevent the pollution from escalating any further.

Team:

  • Oliver Marklund – Scrum Master,
  • Tobias Norén – Product Owner,
  • Felix Almqvist – Programmer,
  • Emil Dymek – Programmer,
  • August Wigg – Artist,
  • Max Niva – Artist.

TellusTantrum on Facebook

Oniris

Oniris is a non-violent, non antagonistic rogue-like platformer. It focuses its game play on liberty of movement, agility and speed, and offers gradual empowerment of the player by unlocking new abilities.

Team:

  • Carl Leong – Level designer,
  • Isak Mansén – Environment artist,
  • Clara Cox – Character animator,
  • Adam Olsson – Programming,
  • Basil Nicolas Gerard – Design, programming,
  • Juste Eriksson – Scrum master, VFX artist

Oniris on Facebook

Rootin’ Tootin’ Cowboy Shootin’

Do you like cowboys? Do you like space? How about cowboys IN space? Well, let us introduce Rootin’ Tootin’ Cowboy Shootin’, a single player first person shooter game on PC.

The game takes place on the planet Wild Wild West, where you play as a Sheriff defending your town from bandits trying to blow it up. Step, aim and shoot your way to victory with the help of a dance mat and a Wiimote, and become the best Sheriff in the galaxy!

Team:

  • Hanna Isaksson – 2D Art,
  • Annie Karlsson – 2D Art,
  • Rasmus Westberg – Design/Product Owner,
  • Felix Åberg – Programming,
  • Emil Gårdh – Programming,
  • Nathalie Prinzell – Project Manager/Scrum Master

facebook.com/RootinTootinGame

Argelite

Take on the role as one of the Argelites in this fast-paced third person competitive action game, equipped with a mobility-enhancing weapon to traverse freely in an environment with high verticality.

Argelite won Students Choice and the Jury Spotlight Award at the Gotland Game Conference 2019.

The game is developed for PC and is created in Unreal Engine using Autodesk Maya, Substance Designer, Substance Painter, Photoshop, Motionbuilder and Hacknplan.

Team:

  • Lina Femling – Scrum Master & Level Designer,
  • Hampus Serrestam – Product Owner & Level Designer,
  • Jeppe Willatzen – Programmer & Sound Designer,
  • Konrad Skagerberg – Programmer,
  • Gunnlaugur Arnarson – Game Artist,
  • Patrik Lindkvist – Game Artist,
  • Moa Bruus – Game Artist