Tomato Farming Game

Harvest tomatoes
Prune plant stems
Use products to influence the growing behavior of your plant

This game was made in order to apply and critically engage with Rilla Khaled’s “Reflective Game Design” (2018) theory. The game is intentionally designed to cause disruption, failure, and surprise at certain points in order to evoke reflective thoughts about it’s systems in the player. The game is based on a prototype created in a previous course.

The game was developed using Unity. Art was created in Photoshop and Affinity Designer. Sound and Music were made with FL Studio.

Team:

  • Elias Faltin – Design, Sound & Music, Producer
  • Mikael Ferroukhi – Design, Art
  • Samuel Karabetian – Design, Programming

Play Tomato Farming Game!

Heaven Bound

Recently deceased, follow the angel guiding you out of limbo so you can finally rest in peace. Solve platforming puzzles and sneak by enemies in the tunnel phase.

Use the spotlight mechanic to switch between 3 colours to interact with objects and avoid your enemies (we have a colour blind mode)! You can use both our custom made lantern controller as well as mouse + keyboard to play the game.

Made for PC, using unity, photoshop and visual studio.

Team:

  • Alexander Frestadius – lead playtester, level design, product owner
  • Josefin Glasell – lead programmer
  • Katalin Preszl – 2D character art
  • Lina Agrell – programmer
  • Madalina Rusu – 2D background and UI art
  • Theo Flejmer – producer, programmer
  • (Diego Demarco – outside music producer)

Download and play Heaven Bound!

Dimensions

Download and play Dimensions!

A 3D/2D puzzle game, observed through isometric perspective and played in an orthographic one. The objective is to travel through dimensions by reaching the portal inside every level.

It is an arcade game, though it can also be played on a computer with a keyboard or a controller. Created in Unity.

Team:

  • Oliver Svärd – Producer
  • George Eriksson – Product owner
  • Ludvig Köhn – Open Minor
  • Petrea Kaðlín Sigmundsdóttir – 3D Art
  • Elena Hurtado Vázquez – 3D Art
  • Edvin Eriksson – Programmer

Honey Rush

Run away from the honey flood chasing you, collect coins to earn a high score while avoiding dangerous vegetables and picking up power-ups which will help you on your journey!

Honey Rush was created with Unity, Photoshop, for PC, and has only one input – the movement of the mouse.

Team

  • Sarah Norén – Producer & Hardware Responsible
  • Alex Andersson – Product Owner & Sound Designer
  • Simon Johansson – Programming
  • Sophia Al-Nawasreh – Programming
  • Jasper D’aniello – 2D Art
  • Emily Wilund – 2D Art

Download and play Honey Rush!