Tomato Farming Game

Harvest tomatoes
Prune plant stems
Use products to influence the growing behavior of your plant

This game was made in order to apply and critically engage with Rilla Khaled’s “Reflective Game Design” (2018) theory. The game is intentionally designed to cause disruption, failure, and surprise at certain points in order to evoke reflective thoughts about it’s systems in the player. The game is based on a prototype created in a previous course.

The game was developed using Unity. Art was created in Photoshop and Affinity Designer. Sound and Music were made with FL Studio.

Team:

  • Elias Faltin – Design, Sound & Music, Producer
  • Mikael Ferroukhi – Design, Art
  • Samuel Karabetian – Design, Programming

Play Tomato Farming Game!