Hellgate Chronicles

Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.

Team Hellbound:

  • Jayneet Sanchaniya
  • Vladislav Maksimov

Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Force of Nature

This game is a 2D character action game with minor platforming but centred on comboing attacks with element-based abilities. It is a level-based game however this is a vertical slice project so will be displaying one finished and polished level at GGC. You play as an unnamed character who caused the world to go into chaos after stealing a vital artifact from an abandoned temple belonging to mother nature. Upon touch, the artifact transforms into a whip and wraps itself around the character, making itself a part of them. The environment around them has turned hostile because of your actions and the only way to stop the destruction of earth is for you to die. You can use the whip as a melee attack but pair it with each of your abilities to cause further damage output and other secret abilities for you to learn.

Team Backstreet Studios:

  • Hanna Aref
  • Dóra Kiss
  • Thuy Dang Ngoc Phuong
  • Sophia Bieringer
  • Otto Roberts OlÅ¡teins

Dusk of Gods 2024

With our Unreal Engine 5 Boss-run Demo “Dusk of Gods”, we set out to create an immersive multiphase boss fight, empowering players to use magic during combat and for swift movement across a compact yet beautiful map. This demo is a remake of a game showcased at last year’s GGC, lovingly recreated by a team of two game students eager to hone their Unreal Engine skills and delve deeper into its mechanics.

Team Duskies:

  • Clara Lüty
  • Jesper Olof Tiensuu
  • Dani waked