Ernest is here for two days, to kick off 2009 with lectures and workshops. These photos are from the mini-workshop on Fundamental Principles of Game Design that Adams had with our first year students. After a lecture on the subject the groups have one hour to create the primary gameplay mode of a new game, and present it to the class.
The intensity of the mini-workshop really brings out the creative juices ((… rapid is a state of mind, article on rapid prototyping from The Experimental Gameplay project)), and Adams leading the discussion around the presentations at the end of the day provides our junior developers with insights on a biblical scale. 🙂