The department of Game Design at Uppsala University, campus Gotland
Category: Blog
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Posted on - Comments Off on The Virtual Arcade is open! CategoriesBlog, GGC Updates
Open a browser tab and drop straight into our virtual arcade and play some games!
It’s open 24/7, but you can meet the student-developers between 13:00-16:00 (Swedish time) this week. OH! And don’t forget to vote for your favorite titles in the Public Choice Award!
The virtual arcade includes a lovely park and a bar, and lots of hidden secrets. 🙂
Quick tutorial for Gather.town:
Posted on - Comments Off on The Importance of Play (Marie Jarrell) CategoriesBlog, Guest Lectures
The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this episode, Dr. Marie Jarrell talks about embodied identification, the connection you get from controlling a game character. Can playing games change the way we see ourselves? Can it change how we see the people around us?
A total of three episodes are planned for the spring, released over the next two months.
Posted on - Comments Off on Apply to the GGC 2021 Jury CategoriesBlog, GGC Updates
All game developers and designers are welcome to apply. This year we host entirely on Gather.town so you can join us live (in living color!) from any part of the globe! Be a part of the yearly celebration of our students achievements, help us playtest their games and provide feedback.
Gather.town is like a browser-based RPG with video chat. We’ve built an arcade hall in it. It is almost the same experience as the physical show floor, except we can all work comfortably from home in our pajamas and the games remain available 24/7
The jury attends May 31 – June 3. We schedule activities for ~3 hours a day to leave more time for playtesting and individual meetings. The games are, however, available 24/7!
We have scheduled 3 days for open playtesting in gather.town – 29/4, 12/5 and 21/5. Starting at 13:00. Feel free to join in and test the tech. No work required – it is fine to just come and hang out with us.
The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this first episode, Henrike Lode talks about perseverance, experimental prototyping and some of the joys and challenges of being a game developer.
A total of three episodes are planned for the spring, released over the next two months. Subscribe to our YouTube-channel to be notified!