The department of Game Design at Uppsala University, campus Gotland
Category: Publicity
Press, TV, radio, interviews and other media coverage of our department. Have you seen us mentioned and we’ve missed to publish it? Send a note to Ulf!
The awards were presented at Campus Gotland on 9 September, marking the first time DRIVE recipients have been celebrated on the island. DRIVE is UU Innovation’s recognition for students who have taken their ideas beyond the university and begun creating engagement around them – for example from users, customers, partners or investors.
This time, UU Innovation chose to recognise six of the student-led studios participating in SpawnPoint, a new incubator programme for game studios and creative technology within Hite at Science Park Gotland. The 18-month programme supports teams not only in developing their games, but in building viable studios around them, with coaching and support in areas such as studio formation, funding, publishing and bringing their work to market.
The six DRIVE recipients are:
Snappy Joints Studio – Ivan Sazonov and Gabriele Stasi, developing Project Paradox
Ferryfolk Studio – Mathies Stöhr, Carl Bjelkelöv, Emil Popovic, Yasser Azzam, Ladan Roohian, Gabriele Stasi, Hadi Derbieh, Emma Klasson, Nils Eriksson, Elias Uddin and Sebastian Ohlsson, developing Hollowtone
POTIONS! studios – Felix Wernqvist, Artjoms Stepanovs, Hanna Alvelais and Philipp Rossbach, developing SCROOBLIES
Stargazing Games – Albin Thornell, Mikael Söderman and Jiao Rosenqvist, developing Natura: Reborn
Worst Combo – Jean Carnesecchi, Dani-Alys Rizal, Miranda Angyal and Alex Schneider, developing Fight the Odds
For students in game development, forming a team and finishing a game is already a considerable undertaking. Turning that team into a studio introduces a different set of challenges: finding an audience, building partnerships, securing funding and publishing opportunities, and creating an organisation capable of continuing beyond a single student project.
SpawnPoint’s first cohort began this summer, with a focus on business development, market validation, financing strategies and connecting the studios to investors and the wider Swedish games industry.
We are very happy to see these teams taking those next steps, and to see their entrepreneurial work recognised by UU Innovation.
Congratulations to Snappy Joints Studio, Gather Studios, Ferryfolk Studio, POTIONS! studios, Stargazing Games and Worst Combo!
Posted on - Comments Off on Rug Racers nominated for Best Art and Best Audio at the Swedish Game Awards 2022! CategoriesBlog, Publicity Tagsswedish game awards
This weekend, the Swedish Game Awards celebrated the best in gaming, featuring an exhibition and awards ceremony. Uppsala University was well represented by the talented student team behind Rug Racers: Ultimate, who were nominated for Best Art and Best Audio, securing an invitation to exhibit their game and showcase their outstanding work on a national stage.
Posted on - Comments Off on Game Devs of Color Expo, 23-27th CategoriesBlog, Publicity
Coming to your screen September 23–27, 2021, the 6th annual Game Devs of Color Expo is dedicated to amplifying the creative power held by people of color in games
Kayode Ceiriog Shonibare-Lewis (he/him)
Our own Kayode “K” Shonibare-Lewis is giving a talk on the 25th, titled “Racial Bias, Reverse Heredity and the Parents of Custom Avatars”
Tickets to participate in the whole conference, September 23-27, 2021, are available here.
Students from the Department of Game Design can apply for partial funding, which is paid retroactively. Contact gamedesign@speldesign.uu.se for the application.