The theme is up!


The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;

“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are a corner stone of our social practices and play a large role in our identity formation. Tell me what you play, and I tell you who you are. They make us think about life in ways that are just as profound as reading poetry or philosophical source texts. Games are truly coming of age […]”

“But it is not just the games themselves that are ‘growing up’ – it’s the players, too. It takes a generation for every new medium to be taken seriously. We trust games to be deep and meaningful, to have the potential of moving us profoundly, of making us think about life, the universe and everything. Attitude has a lot to do with it. It’s easy to be cynical, to claim games are just for kids. Or to be fearful and object to the medium because some of its messages and representations might be concerning.”

But like the special issue journal Rusch is writing about here, we too can have a grown up discourse about a grown up medium! The GGC 2017 will see conversations ranging from human rights and virtual worlds, to how we can broach the topics of sexuality, intimacy and, indeed, sex in video games. We want to try and problematize our reliance on “gaming literacy”, and look at designing for “non-gaming” (or “normal”) people. And, always, with an eye towards social issues, power and equality.

Thus; M for Mature.

And there will be juicy bits. 🙂

Student projects selected for alt.ctrl.GDC


Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”

This year, two of our student teams will be present! Among the only 20 finalists chosen, our first-year teams Cryptogram and Zombie Crawler both made the cut and thus will be travelling to the US this spring and exhibit their games alongside a long time friend of the department; developer, all round creative, and now teacher – Jerry Belich.

This is a fantastic opportunity for our students to present their games on an international stage, and we’re incredibly proud and happy that they can represent the education in San Francisco.

You might have played these games at the Gotland Game Conference 2016 (What? You weren’t there? Why not? You should be here for 2017.), or at Comicon in Stockholm, earlier this autumn.

If you missed those events, you can look at the gallery here and see what you missed out on. 🙂

The fuse has been lit!

The website for GGC 2017 is live, which means the time and place have been set! The conference theme, speakers and tickets will be announced in the coming weeks and months.

Until then you can add the dates to your calendar – 29-30 May 2017, reserve a ferry or plane ticket to Visby, and subscribe to our feed and/or the Facebook page to be notified of any updates.

Don’t know what GAME and the GGC is all about? Here’s a sample from last year’s conference.

That’s Richard Lemarchand – the designer of Uncharted, Jak and Dexter and many other games you know and love. 🙂

Notice how his talk was not about his games, not about big brand, big budget productions. Not about consoles or technology or platforms. Instead he spoke with us about the things we really care about at the GGC: games as a cultural expression, as complex bearers of ideas, as a medium of communication. This is what we do! We strive for the Gotland Game Conference to always take a high-minded, human and loving look at games and games culture. Loving, but not uncritical! We engage our medium with honesty, integrity and a willingness to reflect, engage, do the work and improve the medium.

Here’s another clip with Richard, from the Awards Ceremony that always caps off the conference.

I hope that convinces you to join us at the end of May, to critique and celebrate the games medium, at the Gotland Game Conference 2017!

More t/k!