Gotland Game Hub, Dec 13

Today we are wrapping the season with this year’s final Gotland Game Hub Community pop-up at Gotlands studentkår Rindi!

Come with us to play, test and discuss your games at Rindi for another cozy December afternoon! This Wednesday our hub is also joined by the wonderful Josephine Baird who’ll give a talk and answer your questions about writing for games. Josephine is a lecturer and researcher at the Department of Game Design right here on the island, and a published artist, designer and podcaster to boot. After your most burning writing questions are answered, take the floor to pitch your own game ideas and events! Here’s a glimpse of what’s in store:

12:00 – 14:00: Play, create, elevate!
– Playtest, play, or discuss games with others!
– Share ideas and receive feedback.

14:00 – 15:00 Meet the Game Maker: Writing for games with Josephine! Q&A and Open Mic.
-Pitch your game concepts!
-Announce upcoming game events and initiatives.

14:30 – 16:00 Networking Café
-Connect with fellow gamers, designers, and creative geniuses.
-Refill on some sweet or savoury treats and hot drinks (Lucia edition!)

Also! The official Campus Gotland Lucia celebration takes place in the afternoon, so we’ll wrap a little earlier than ususal. It starts with a march from Rindi to the S:t Nicolai ruin where you can enjoy a traditional Swedish Lucia celebration with the Campus Gotland and student choirs, and Rindi’s Fire Guild. Participants will meet up just outside Rindi at 15:30.

Portfolio Jam, Dec 6-10

Today we’re am inviting you to sign up for a “Portfolio Jam” which will kick off on Wednesday the 6th of December and comes to a close on Sunday the 10th of December.
To sign up and read about what exactly a Portfolio Jam is and why you should attend, check out this page.

The highlights:

  • No more procrastinating on making a portfolio
  • Have a portfolio ready for the Career Fair during GGC 2024!
  • Get info and 1-on-1 mentoring from industry professionals
  • Coworking with other jam participants + Fika or food on Wednesday, Saturday, and Sunday
  • Get in the habit of collecting relevant portfolio materials
  • Get practice in making a portfolio before your (work) life depends on it

If you are convinced already, you can also directly sign up here.

We are looking forward to seeing tons of kick-ass portfolios soon!

Exhibit your games at the Gotland Design Festival!

On the weekend of October 14-15, the Gotland Design Festival takes place at Strand Hotel in Visby. The festival is this two-day event where local designers, artists and craftspeople exhibit their work and participate in workshops, talks, and seminars.

The festival is organized by Svensk Form Gotland, a local branch of Sweden’s oldest national design organization (https://svenskform.se/en/). To highlight games as a prominent design field on the island, one room at Strand Hotel will be dedicated to an exhibition of game projects from current students and alumni at our department of game design!

You are hereby invited to sign up for exhibiting your game at the festival! It can be anything from a particularly successful school assignment, a game jam product, another side project, or something you have already exhibited during previous years’ GGC! It can be a work in progress, but it needs to be fully playable as it is. You are exhibiting, not playtesting.

This is of course an extra-curricular activity, but a great opportunity for you to get your games in front of a new and local audience with representatives from the public as well as from the many creative industries on Gotland.

Conditions:

  • The exhibition is open Saturday 14 Oct 11:00 – 17:00, and Sunday Oct 15 11:00 – 16:00.
  • You can participate one or, preferably, both days. You don’t need to have a whole team on site, it’s enough if you have one representative there at a time.
  • You can exhibit as a team or as a solo dev. You can also participate with more than one game if there is enough space.
  • The room is a normal conference room with limited space (https://strandhotel.se/furilden/), so we need to limit the number of participating games to about 10-12. First come first serve!
  • The idea is that participation should be very simple, you basically just need to show up with a computer with your playable game on it, plug in, and go!
  • There won’t be enough space to house big arcade-setups, but if you have a version of your arcade project that can be played in a smaller scale or with a basic alternative input, that might work!
  • The department can provide a screen, mouse, keyboard and controllers for each game, but in addition to that you would need to bring a laptop of your own with your game on it, as well as headphones or speakers.
  • The hotel’s open wifi will be available, but make sure your games don’t depend on any network or need any major downloading while on site.
  • This is an extra-curricular activity not connected to any courses, but an opportunity for you to come together and showcase your games to new people!

Sign up with your game and help us show this island what fantastic work is being done by you the game design students! To sign up or to ask any questions, contact Pelle Forsmark at pelle.forsmark@speldesign.uu.se or on Slack, Discord, etc.