Meeting Gotlands Game Industry

Meeting Gotlands Game Industry
At any given time Gotland University hosts hundreds of competent programmers, artists, producers and game designers. We encourage our students to take on commercial work and commonly see our students employed, their projects released independently or made into start-up studios. GAME collaborates tightly with Science Park Gotland – an incubator offering services and guidance through the establishing phases of a new business.

The Industry Panel at Gotland Game Conference was our way of creating an awareness of this work; to talk with the general public, politicians and press and show them what has already been accomplished and what further needs to get done. Thus we invited some of the local game companies and other parties interested in an industrious Gotland to talk indie development, start ups and how we can make Gotland a game developers Mecca.

Four student startups – all with products successfully released to market – participated on stage Meow Entertainment, Zeal Studios, Digital Nature and Heroic Entertainment. Science Park Gotland – a huge part behind the success of some of these companies – naturally had a chair, as did the chief of Gotland’s department of Regional Development

It was great to see our former students represent their business in such a public environment, and even greater to see what a hugely positive response they provoked from the attendees. There was a lot of energy in the room – though the format (panel discussion) soon gave way to a more free flowing and open conversation, the talking went on for well over two hours!

Thanks to everyone for being there and providing your insights, experiences and well wishes. Together we can make sure that student startups have much to win from sticking around and utilizing the unique strengths of this island!

Animation Cinema!

Animation cinema at the Gotland Game Conference 2011
Film requires big screen and big sound to be experienced properly. That’s why the animators of Gotland University hosts a fully pimped-out movie theater at the Gotland Game Conference.

The Animation Cinema is where you go to enjoy all the animations in one comfortable sitting; complete with air conditioner and free, fresh popcorns. 🙂

The show starts every half hour and is entirely free of charge!

Animation cinema at the Gotland Game Conference 2011

The International Research School of Game Design

Prof. Steven Bachelder at the Gotland Game Conference 2011
Prof. Steven Bachelder at the Gotland Game Conference 2011

Presentation
SATURDAY, MAY 28TH, 10:00

IRSGD
The newly founded research school; The International Research School of Game Design (IRSGD) is a result of collaboration between Gotland University and the University of Uppsala.

Researchers and PhD students from around the world are gathered from a variety of academic disciplines around common interests and overlapping areas of inquiry. Their backgrounds stretch from professors and senior lecturers in HCI, AI, IA (Intelligent Agents), Image Processing, Motion Capture, Computer Science, and senior professionals from the game industry. The IRSGD has currently six PdD students. The IRSGD is directed towards the investigation and development of game design and its relevance and application in facilitating the advancement of other areas.

STEVEN BACHELDER
Steven Bachelder holds a professorship in artistic expression in convergent media at the University of Gotland where he cofounded the game design education in 2001. Today he is subject responsible for Expression in Convergent Media at the Institution for Game Design, Technology and Learning and is the appointed chair for the International Research School of Game Design instituted in collaboration with Uppsala University.

Bachelder has been teaching in the interactive arts and convergent media since its origin. He has been involved in major international exhibitions such as “Deposition”, Venice Biennial and
“Øtherlands, Description of the Equator and some OtherLands”, Documenta X, Kassel.

His profile in the arts is in creating large participatory immersive environments shifting the focus from the art object to the participation and cognitive processes of the viewer. Bachelder´s focus in games research is upon defining the core essence of game design and its potential as a new art form.

Prof. Steven Bachelder at the Gotland Game Conference 2011