Slash Dash Samurai

Slash Dash Samurai is developed by Drowned Phone, a team of seven game design students. The project is run within the context of a vertical slice university course, lasting ten weeks in total. Your demon overlord sends you to do your job of slaying undead soldiers, as the demon harvests death essence in order to remain immortal. Use all weapons at your disposal to slay the undead. If you do well, your overlord might reward you. The game is a 2D pixelart endless mobile arcade roguelike. Swipe on the screen with your finger to charge the samurai’s dash. Every time the samurai dashes, he also slashes with his sword, slaying any enemies nearby. On top of this melee attack, the player can use a gun to damage enemies from afar without dashing. This is done by pressing a button while swiping. As you play the game, you upgrade your skills to become stronger and unlock abilities to aid you for the rest of the game. The longer you survive, the harder the game gets. Get as high of a score as you can!

Team Drowned Phone:

  • Igors Sorogovecs
  • Jekabs Netenbergs
  • Jonathan Hedvall
  • Josef Lindvall
  • Anton Lindgren
  • Elisabetta Maria Poli
  • Josef Lindvall
  • Pietro Miglierini

Your Game Design Trainer Co.

This is a game about dark patterns in game design. Dark patterns are game design approaches that leverage the developer’s advantage to manipulate and exploit the players in order to maximize profit. Dark patterns are ubiquitous nowadays, and we believe they are unsustainable for both players’ experience and industry development, so we made this game for the players to raise their awareness and reflections. In this game, the player will play as a game designer in a blueprint-like workspace. They will first need to place the basic game modules (such as the basic system and gameplay) on the canvas and connect them together to build a game loop. Then simulated players will appear and move around the cycle and quit after some time. At this point, the players will be offered the option to attach dark patterns (such as pay-to-skip and game ads) on the game modules. Each dark pattern the player implements will erode the simulated game’s reputation, yet it will also bolster the profits. As the game concludes, the player will realize that the true measure of success lies not in the game’s reputation, but in its profitability. We also added a dashboard for all commercial data in the game and a player review page in order to make the progression more comprehensible.

Team Four People:

  • Chao Liu
  • Xinchen Gong
  • Haoran Feng
  • SIHUI LIU

Force of Nature

This game is a 2D character action game with minor platforming but centred on comboing attacks with element-based abilities. It is a level-based game however this is a vertical slice project so will be displaying one finished and polished level at GGC. You play as an unnamed character who caused the world to go into chaos after stealing a vital artifact from an abandoned temple belonging to mother nature. Upon touch, the artifact transforms into a whip and wraps itself around the character, making itself a part of them. The environment around them has turned hostile because of your actions and the only way to stop the destruction of earth is for you to die. You can use the whip as a melee attack but pair it with each of your abilities to cause further damage output and other secret abilities for you to learn.

Team Backstreet Studios:

  • Hanna Aref
  • Dóra Kiss
  • Thuy Dang Ngoc Phuong
  • Sophia Bieringer
  • Otto Roberts OlÅ¡teins

Beatrice

Beatrice is a text-based story game for PC. You play as Beatrice who finds herself sitting on a beach. You can feel that you have a connection with someone else and they are doing something in a place close to you. You can write messages to the other person to influence their actions and try to convince them to help you. As the other person finds your messages you learn more about yourself and the possible consequences of their actions.

Tools used: Unity, Visual Studio, Blender, Clip Studio Paint, Photoshop, Sketchbook, Twine, Reaper, Garage Band, Trello.

Beatrice won The Innovation Award at the Gotland Game Conference 2023.

Team:

  • Benjamin Svensson – Design and narrative,
  • Mattis Lindqvist – Graphics and concept art,
  • Max Marshall – Sound design and music,
  • Melika Haghikia – Graphics and concept art,
  • Nicolas Hammar – Project management and design,
  • Jonathan Persson – Programming,
  • Carolina Bernárdez Martínez – Narrative and design