Tower Offensive

Tower Offensive is a match 3, tower defense game with a 2D isometric perspective in a medieval inspired setting. Gather resources by matching different materials. Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.

Tower Offensive on the Gotland Game Conference 2014 showfloor

Awards: Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Team:
Emelie Teinler – Producer/Game Designer
Philip Karlsson – Lead Programmer/Level Designer
Mariam Forsmark – Lead Artist
Alexandra Hytönen – Artist
Teodor Norén – Programmer
Emanuel Palm – Programmer
Roland Koch – Audio Designer

Platform: PC and Tablet. Developed in Unity.
Development blog

Little Warlock (2013)

Little Warlock has been released on Kongregate!

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

Little Warlock on the Gotland Game Conference 2013 show floor
Little Warlock on the Gotland Game Conference 2013 show floor

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock was awarded the Best Graduating Class <em>and</em> the Cha-ching! Award (= commercial potential) at the <a href="http://www.gotlandgameconference.com/2013/">Gotland Game Conference 2013</a>, and Best Execution at <a href="https://game.speldesign.uu.se/blog/gotland-university-takes-sga-by-storm/">the Swedish Game Awards 2013</a>.
Little Warlock was awarded the Best Graduating Class and the Cha-ching! Award (= commercial potential) at the Gotland Game Conference 2013, and Best Execution at the Swedish Game Awards 2013.

  • Jerry Jonsson – Programmer/Designer
  • Mika Edström – 2D Artist/Designer

Lunar Love

Lunar Love is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home. By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.

Lunar Love is essentially a puzzle game, where the puzzles are solved with quick thinking using gravitational forces. The player activates the gravity fields around static hearts in the levels in order to lead the moon to her goal. However, there are one or two obstacles in her way that needs to be dodged grazefully.

Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love at Game On 2.0, at the Swedish National Museum of Science and Technology
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.

Team:

  • Daniel Gustafsson – Lead Designer/Project Manager
  • Andreas Bergqvist – Visual Artisan
  • Axel Wettervik – Programmer
  • Daniel Djuric – Sound Designer/Music Composer
  • Mikael Åström – Programmer

Velocity

Velocity at the Gotland Game Conference 2013
Velocity at the Gotland Game Conference 2013

Velocity is a “pinball-brawler” set in an alternative future. The players control avatars with ball-like forcefields and try to knock their opponents out of the game space.

Velocity focuses on local multiplayer fun and include:
– Unique playable characters
– Imaginative levels
– Frantic game play
– Several different game modes

The game is created for the new gaming console Ouya using the Libgdx development framework.

Velocity was released on the Ouya marketplace!

Team:

  • Anders Andersson,
  • Johan Danielsson,
  • Alfred Skedebäck,
  • Simon Gunnarsson,
  • Anton Lind &
  • Marcel Markov.