Painted Peril

Embark on a thrilling adventure through procedurally generated caves as you fight your way back to the surface. Collect color pigments from enemies and mix them to cast powerful spells, each with unique effects and attributes. Use your mastery of color to overcome obstacles and efficiently defeat your enemies on your journey home. The game was made using Unity and it is made for PC.

Painted Peril won a Jury Spotlight Award at the Gotland Game Conference 2023.

Team:

  • Hedy Pettersson
  • Samuel Dahlborg
  • Guillermo Muñoz
  • Peiran Wei
  • Markus Grahn
  • Emil Ekroth

Bullet Dance

Bullet Dance is an anime-as-hell, fast-paced top-down rhythm bullet hell, where the goal is to reach the top of a giant tower in which bosses shoot barrages of projectiles to the beat of an hyper music that adapts to what is happening on screen – but there’s a twist: your only form of attack is hitting back the projectiles with your trusty baseball bat.

Bullet Dance has been developed for PC using Unity.

Bullet Dance won Best Audio Design and the Students’ Choice Award at the Gotland Game Conference 2023!

Team:

  • Mohammed Diab – Product Owner, Sound, Music.
  • Wiktor Ã…ström – Scrum Master, QA, Marketing
  • Ottar Paulus – Graphics
  • Nhi Haong – Graphics
  • Rasmus Löfgren – Programming
  • Daniel Mardunovich – Programming
  • An Le – Programming
  • Mattias Axelsson – Level design, QA
  • Ayca DurmuÅŸ – Writing
  • Jiahe Xing- Graphics

Martyr of Carnage

Martyr of Carnage is a top-down twin-stick shooter with some hints of tower defence. The player has to make their final stand against ceaseless waves of enemies and take down as many of the enemies with them as possible. The game is being developed in Unity to publish on PC platforms.

Team:

  • Achim Carl Helmers (PM): Product owner, Technical designer
  • Nathanael Nyström (PM): Producer
  • George Wills (PM): QA and Community manager
  • Mikael Etholén (PM): Composer and sound designer
  • Emely Phan (Art): Lead and environment artist
  • Iver Adrian Bhutani (Art): Character artist
  • Pim Hopstaken (Art): VFX artist
  • Indre Grigaraviciut (Programming): Lead programmer
  • Jakub Orlowski (Programming): Character programmer
  • Oden Moller (Programming): AI programmer
  • Hind Bakr Abdulrahman (OM): UI/UX designer
  • Adam Lever (OM): QA and level designer

Audio on Canvas Expo

Pick from a variety of different musical canvases to create your own artwork, to the beat of the music. Several different artists and musicians have come together to create this platform for your self expression. We hope you enjoy their creations and make amazing creations yourself!

Team:

  • Dani-Alys Rizal: Game director and lead programmer
  • Robin Ahlgren: UI design, level designer, QA, additional programming
  • Simon Peyda Moore: Music
  • Tieren Costello: Music
  • Maxime Moutou Wikenfors: Music