Roskilde was a joint collaboration with the Roskilde music festival. A vertical slice was produced but the game was never completed. The team won Best Presentation at the Gotland Game Awards 2007, but we have no other information in our archives about the project. Did you work on this game? Please get in touch with Ulf to complete this post.
Team:
Cyrus “prozac” Malekani
Magnus Jansson
Niklas Eneqvist
Christopher “Assblaster” Sirén
Johan “Dwarf” Rundkvist
Emil “NES” Söderholm
Mikael “Dolphin” Karlsson
Johan C. Eriksson
Posted on - Comments Off on Introduction to game development (2006) Categories2D games Tags1st year
Introduction to Game Development is a crash course attended by all students in their first semester. 2006 saw the introduction of the Torque 2D-platform (replacing Flash from previousyears), and a general space shooter theme.
Sumo was originally created as an school assignment in the theme ”modernistic game”. Sumo is a modernistic fighting game based on finger wrestling. The first version of Sumo was made with the program Gamemaker and simple graphic. The game received good reviews at school and Yokaj Studio decided to compete in Swedish Game Awards with Sumo. Two weeks before the competitions deadline, they started rebuilding the game in Java. Even though all the members of the studio are artists they succeded making a functional game. The reward came when Sumo won the ”Best game concept” cathegory in Swedish Game Awards 2006.
Azida Keep is a turn-based, digital board game where you and up to three friends play adventurers entering the Keep at dusk, seeking to possess the treasures of the great Serpent.
You play the role of one of ten adventurers burdened by fate to enter the Keep, defying the certain death and madness waiting inside the heavy doors. The many legends of visitors lost forever or returning in madness is testament to the abominations and horrors lurking inside the dark chambers of the Keep. But legend also has it that in the very center of the Keep rests the great Serpent on a hoard of treasures and ancient artifacts.
Azida Keep is designed to provide a genuine board game feeling – fiddle with your cards, roll the dice, and watch the pieces come to life as the dungeon is explored.
Top-down perpective dungeon-exploring with beautiful graphics depicting the dark chambers of a far-away keep with architecture and inhabitants coming from asian myths.
Smart turn-based game play will keep you busy even when waiting for your turn. You will always be busy weighing risks against each other or talking to your friends who are up to the very same struggle.
Become the dungeon master and take control of the monsters of the Keep or fight desperately to keep your adventurer alive against creatures controlled by your human opponents!
The Keep’s chambers, corridors, murderous traps and iniquitous statues are randomly generating a diabolic maze every game session, which means limitless replayability!
The Keep is actually dangerous. Fear, survival and imminent death makes it a true achievement making it out at all. Winning is always a second priority.
Face numerous hideous creatures in the Keep’s darkness and flee or fight them using a brand new combat system in which each character’s fighting style is unique and must be played differently in order to win. No more mindless hack’n’slash.
Everything in the Keep hates you. Not even that which looks like treasure is safely picked up or consumed. Be at your toes trying to determine and learn what in the dungeon holds you dear and what will explode in the curious adventurer’s face. Nothing is certain.
The ever-expanding dungeon holds devilish traps, a complete subterranean level, trinkets and treasure along the way as well as chests, bottomless pits, intelligent monsters and lots of other features to make the exploration of the dungeon a truly enjoyable experience.
Team: Jakob Berglund Rogert, Project Management and Design Nicklas Mattisson, 2D Graphics and Communications Manager Martin Lanner, 3D Artist Johan Ericsson, Lead Artist, Visual Design, Management Jonas “Endasil” Stohr, Programming Carl Craaford, Programming Jimmy Dahlin, Art (external) Mikael Hedberg, Design, Sound Carl Stålnäbb, Artist, Animation Website: http://azidakeep.penguinstyle.com/