DunHuang Flying Apsaras

The story is mainly about a Musician, named Apsaras. Apsaras from the Tang dynasty tried to become the most popular musician in the world. Through countless exercise she became  famous all over the world for playing the pipa. Also, she was invited to perform for the lord of Dunhuang. 

Dunhuang is a prosperous and alluring city.  After the performance, she became obsessed with the prosperity of Dunhuang (food and entertainment), forgot her dream, abandoned her Pipa and stopped playing it. One day when she fell asleep, she found that she lost her pipa, and fell into the beast way.

Who can save her? Could she save herself and finish her dream again?

Team:

  • Xinpei Zheng      Product Owner  & 3D Artist & Designer
  • Liang Zhang      Project Manager & Audio & Designer
  • Alexander Frestadius      QA & Level Designer
  • Maria Shurupova      UI Designer
  • Jiakun Li      2D Artist & Designer
  • Kiana Geno Schmoll      3D Artist & Designer
  • Zhuowen Chen      Programming & Designer
  • Diwei Lyu      Programming & Designer

Retribution

Retribution is a singleplayer, science fiction based real-time strategy game where you command a dying race seeking peace, or vengeance. 

Trade, raid, mine and battle your way through an unforgiving solar system ruled by those seeking to destroy you. 

Manage resources, upgrade your units, and interact with special events. 

In Retribution, every choice matters…

Team:

  • Product Owner, U.X. Designer, U.I. Designer, Game Designer and QA – Alexander Uray
  • Project Manager, Writer, Game Designer and QA – Oliver Svensson
  • Lead Game Designer and QA – Florian Ritter
  • Sound Designer, Writer, Game Designer and QA – Ronja Jakobsson
  • Lead Artist, Concept Artist, 2D Artist, UI Artist and VFX Artist – Helena SĂ„ngberg
  • 3D & Texturing Artist – Theodor Jensen
  • 3D & Texturing Artist – Elena Kappler
  • Lead Programmer – Elliot Padazakos
  • Programmer – Daniel Gligorov
  • Programmer – Simon Zeidan Mellkvist

RPG Chef

RPG Chef is a 3D single-player fantasy game featuring a hero who takes on an unusual role within a party of heroic adventurers; a chef. Throughout their journey, the team has to fight a variety of foes with different strengths and weaknesses. It is up to the chef to learn about his fellow adventurers and their adversaries in order to bring the most appropriate ingredients and serve the most fitting dishes in battle.

Team:

  • Andrej Dudoglo – Producer & Writer
  • Cecilie SĂžrensen – 3D & Concept Artist
  • Josefin Glasell – Programmer, UI Designer & Build Responsible
  • Mio Wilund – 2D, UI & Concept Artist
  • Tim Jönsson – QA, Game & Level Designer
  • Victor Young – 3D Artist, Game Designer & QA
  • Yin Liang – Programmer & QA