Overstay

Overstay is a 3D first-person puzzle-platformer game that will challenge your perception of time, and take you on an unforgettable journey through the mysterious Pontem hotel. As a guest who oversleeps their checkout time, you find yourself trapped in the Land-in-between, in the same hotel that turns out to be created for spirits. Your arrival causes a power overload in the hotel, so you’ll need to use your wits, cunning, and the unique time-manipulating mechanic to solve puzzles and fix the power system on each floor.

Overstay at the Gotland Game Conference 2023 show floor

With the power of your time-manipulating abilities, you can record a timeline of your actions and then rewind back to the beginning of the recording, allowing you to see a previous version of yourself performing an action and react to it in real-time. This mind-bending mechanic will require you to think creatively and strategically to overcome obstacles and progress through the levels.

With each successful repair, you’ll unlock new floors and uncover the secrets of the Pontem Hotel.

Will you be able to manipulate time to solve the puzzles and escape from the Land-in-between? The clock is ticking, and only time will tell.

Overstay won Best Level Design and Best Storytelling at the Gotland Game Conference 2023!

Team:

  • Vlada Morgun – Project Manager, ScrumMaster, Level Designer
  • André Dahl – Product Owner, Level Designer, QA
  • Marcus Anderfelt – Level Designer, QA
  • Sofiya Nilsson – 3D Artist
  • Oscar Hofling – 3D Artist
  • Elias Örn – 3D Artist
  • Tiger Sun – Programmer
  • Jacob Bekele Jansson – Programmer
  • Aboubakr Bobaker – Programmer

The Curse of the Manor Strange

The curse of the Manor Strange is a first person 3D horror game for PC. In the game you explore a haunted manor and find clues to concoct a ritual for driving out the haunting. But as you explore the entity that haunts the manor contacts you. The entity is intelligent and responds to your actions. Eventually you will have to make a damning decision on whether to banish or save the entity.

Tools used: Unity, Visual Studio, Blender, Clip Studio Paint, Photoshop, Sketchbook, Twine, Reaper, Garage Band, Trello.

The Curse Of The Manor Strange won the Innovation Award at the Gotland Game Conference 2023!

Team:

  • Benjamin Svensson – Design and narrative,
  • Mattis Lindqvist – Graphics and concept art,
  • Max Marshall – Sound design and music,
  • Melika Haghikia – Graphics and concept art,
  • Nicolas Hammar – Project management and level design,
  • Jonathan Persson – Programming,
  • Carolina Bernárdez Martínez – Narrative and design

Project 4X

Project 4X aims to bring together the complexity of classic strategy systems to a mobile-friendly format by using minimalism, abstractions and one-touch input. It is an isometric, 3D, tile-based strategy game, with a fixed perspective. The player selects a civilization and spawns in a randomly generated world that is composed of different biomes. The goal of the player is to build an empire and conquer the rest of the world, through culture, technology, politics or war.

Project 4X on the Gotland Game Conference 2023 Show Floor

Project 4X won a Jury Spotlight Award at the Gotland Game Conference 2023!

Download and play Project 4X on itch.io!

Team:

  • Nikos A. Spyrakos Freskos – Game Design, Programming, 3D Modelling
  • Diako Moeni: Additional Game Design, Testing
  • Joel Andersson: Additional Game Design, Testing

Dusk of the Gods

On this journey, you take on the role of a brave magician who embarks on a near-impossible adventure. Your mission: to save the colossal nature spirits from the brink of extinction. To do so, you must find, climb, and capture these majestic creatures and release them back into the wild. As you travel through the serene nature surrounding you, you will uncover the mystery behind why these once-gentle giants have turned hostile and unlock new powers along the way.

Powered by Unreal Engine 4, this PC game will immerse you in a world of beauty and danger.

Team:

  • Clara Lüty – Producer/PM,
  • Danylo Sych – Character Artist/Artist,
  • Erika Lönn – UI Artist,
  • Markus Kajimalwendo – Artist,
  • Lizhou Ding- Environment Artist,
  • Marcus Hägg – Level Designer,
  • Dani Waked – Programmer,
  • Aayush Sarcar – Programmer