Nova Factor


Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.

Team:
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming
bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.

Awards:
Nova Factor won The Innovation Award at the Gotland Game Conference 2018.
Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Reminiscence


Reminiscence is a single player, first person psychological horror game set in a pediatric ward of a hospital. As the player, you journey into a child’s perspective of a serious illness. By collecting pieces of a drawing which symbolizes joyful childhood memories, you are able to resist the sickness within.

Reminiscence on the Gotland Game Conference 2018 show floor.

Team:
Anna Lindholm – Artist, Product Owner
Evelina Paulsson – Artist
Rebecka Näsberg – Artist
Jakub Wolfram – Sound Manager, Producer
Christian Edberg – Programming
Kyle Alley – Programming
www.facebook.com/LockedUpStudio/

The game is developed for the PC using; Unreal Engine, 3D Studio Max, Visual Studio, Substance Painter, Mixcraft 8 Home Studio, Motive, Photoshop and Motionbuilder.

Bolt & Bobby


PC Game for up to two players where you play as a thunderball and a snowball to solve puzzles! The puzzles requires both balls to work together with their unique abilities to solve the puzzles.

Bolt & Bobby on the Gotland Game Conference 2018 show floor.
Bolt & Bobby on the Gotland Game Conference 2018 show floor.

Team:
Fredrik Nilsson – Producer/3D Artist/Designer
Daniel Ahlberg – Product Owner/Programming/Designer
David Bång – Programming/Designer
Christian Bång – Programming/Designer
André Tingvall – 3D Artist/Programming
Harry Nordenfors – 2D/3D Artist
facebook.com/TeamBeee/
Tools: Unreal Engine, 3ds max, Blender, Photoshop, Substance Painter, Substance Designer.

Awards:
Bolt & Bobby won The Jury Spotlight (shared with Symbio) at the Gotland Game Conference 2018.
Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bouncy Castle Ball Star

Bouncy Castle Ball Star is a third person team based ball game set in a colourful arena. Players have laser lassos to toss about the ball, bombs or other players. The objective is simple: score more goals than the other team within time limit. 2 or 4 players. 3 minute matches.

Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.
Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.

Team:
Johannes Sundström – Producer,
Tobias Westlund – Product owner and Code,
Christofer Mattsson – Code,
Lukas Fletcher – Code,
Johan Bernäng – 3D Art,
Tove Redaelli – 3D Art

The game was made using Unreal 4.19. The art was produced in 3Ds Max, Motionbuilder and Photoshop.