Bolt & Bobby


PC Game for up to two players where you play as a thunderball and a snowball to solve puzzles! The puzzles requires both balls to work together with their unique abilities to solve the puzzles.

Bolt & Bobby on the Gotland Game Conference 2018 show floor.
Bolt & Bobby on the Gotland Game Conference 2018 show floor.

Team:
Fredrik Nilsson – Producer/3D Artist/Designer
Daniel Ahlberg – Product Owner/Programming/Designer
David Bång – Programming/Designer
Christian Bång – Programming/Designer
André Tingvall – 3D Artist/Programming
Harry Nordenfors – 2D/3D Artist
facebook.com/TeamBeee/
Tools: Unreal Engine, 3ds max, Blender, Photoshop, Substance Painter, Substance Designer.

Awards:
Bolt & Bobby won The Jury Spotlight (shared with Symbio) at the Gotland Game Conference 2018.
Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bouncy Castle Ball Star

Bouncy Castle Ball Star is a third person team based ball game set in a colourful arena. Players have laser lassos to toss about the ball, bombs or other players. The objective is simple: score more goals than the other team within time limit. 2 or 4 players. 3 minute matches.

Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.
Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.

Team:
Johannes Sundström – Producer,
Tobias Westlund – Product owner and Code,
Christofer Mattsson – Code,
Lukas Fletcher – Code,
Johan Bernäng – 3D Art,
Tove Redaelli – 3D Art

The game was made using Unreal 4.19. The art was produced in 3Ds Max, Motionbuilder and Photoshop.

Punchinello

Punchinello is a PvP arena brawler where the goal is to punch your opponents out of the arena with your extendable arms.

Punchinello on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Punchinello on the Gotland Game Conference 2018 show floor.

Team:
Oscar Berggren – Programmer,
Patrik Selleby – Programmer,
Thomas Cairns – Programmer,
Gabriel Ansgariusson – Artist,
Mikael Melrose – Design/Producer
www.facebook.com/PunchinelloTheGame/
Made in Unreal Engine 4, using Adobe Photoshop, 3Ds Max, Motionbuilder, Substance painter, Autodesk mudbox, Audacity, Ableton

Momentum Drift


Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.

Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.

Momentum Drift on the Gotland Game Conference 2018 show floor

Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer

Awards:
Momentum Drift earned the Expression in Game Design Award, and the Students’ Choice, at the Gotland Game Conference 2018.