Terrene

Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Producer, Programmer
  • Oskar Lilja – 3d artist
  • Kenth Ljung – Programmer
  • Johan Wittrock – Designer

Clouds Below


Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.

Clouds Below on the Gotland Game Conference 2015 show floor

Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.

Take the leap and spread your wings, a journey begins.

Clouds Below won Best 2nd Year Project at the Gotland Game Conference 2015.

Team:
Adam Wrange – Producer
David Peldan – Lead Programmer
Oscar Mohlin – Lead Design
Theodor Gerhamn – Lead Art
Alex Untoro – Creative Director
With credit to Alexander Skeppstedt for making the music featured in the game.

Made with Unreal Engine 4, Maya, Zbrush, Substance Designer and Photoshop.

Tamarrion (2015)

Tamarrion is a hard-core action-RPG, boss killing game where the player fights as a paladin with abilities granted by the gods themselves.

Tamarrion is all about that feeling of accomplishing the impossible. The player fights huge boss monsters, each boss with their own unique mechanics. It is up to the player to tailor-suit their character in order to defeat the boss monsters, with a large combination of items and spells. Tamarrion is played with an Xbox 360 controller on a PC.

Tamarrion won Best Presentation</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015.” class=”wp-image-13984″/></a></figure></div>



<p>Tamarrion won <strong>Best Presentation</strong> at <a href=the Gotland Game Conference 2015.

Team:

  • Camilla von Paykull – Producer, Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Anthon Fredriksson – Lead Programmer
  • Mikaela Moberg – Artist
  • Måns Löf – Artist
  • Sebastian Rosenblad – Programmer
  • Tomas Lindell – Programmer

Tools: Unity 5, 3DsMax 2015, ZBrush, Motionbuilder 2015, Adobe Photoshop

Defunct

Defunct has been released on Steam, PS4 and Nintendo Switch.

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct on the Gotland Game Conference 2014 show floor

Defunct has won several awards:

Defunct receiving "Best Second Year Project" at the Gotland Game Conference 2014
Defunct receiving “Best Second Year Project” at the Gotland Game Conference 2014

Team:

  • Robert Graff – Producer, Level Designer
  • Jonatan Keil – Lead Game Designer, Level Designer
  • David Forssell – Lead Programmer
  • Mikael Karlsson – Lead Graphical Artist, 3D Artist
  • Simon Öqvist – Animator
  • Petter Vernersson – Programmer
  • Anders Hedström – 3D Artist

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking up boosts and you goal is to get the highest score possible on each map. The game is made in Unity 4.

Defunct_Concept_Avatar_Pose
Defunct_Mode_Plants