Break of Dawn is a four player cooperative game where you play as four unique characters all with their strengths and weaknesses. You as the player is set against a multitude of enemies that will attack you in massive amounts. The only way to win against these massive hordes is to work together as a team to defeat your foes. You will stand and fall together so team work is the key. Every character have a designated basic class and a arsenal of spells fitting for that class.
Markus Pettersson, John Hjelm, Joakim Reimer, Stefan Jakobsson, Fredrik Almén, Daniel Salomonsson, Patrick Martinsson, Tobias Andersen, Joel Halvarsson, Jonas Gustafsson, Hampus Berg, Martin Keblanz, Alexander Winbäck, Leo Larsson
In Other Words, is a game where you play as the librarian Aphra, who explores the world of classic books. The demo level is set in a world based on ‘Don Quixote’. To aid her quest, she got TAD – The Amazing Device.
TAD let’s you combine objects that you find along your way, to create new items and tools. The game is a platform/adventure game made with the True Vision 3D engine.
Lead Marcus Ingvarsson
Lead programmer: Johan Norberg
Programmer: Jakob Tanentsapf
Programmer: Sebastian Svensson
Sound ’n Music: Josef Falkensköld
Lead Artist: Tobias Källkvist
Artist: Jonatan Österberg
Artist: Erik Öqvist
Artist: Joar Holmström
Physitive is a physics based problem solver. The goal of each level is deceivingly simple: getting from the black door to the white door utilizing the world and the objects within it.
Physitive is all about non-linear game play, a single level might be beatable in more than a hundred ways! Grab a rocket and fly across a gap, stick boxes to a wall and climb it, blow a wall up and walk through it or cause a massive implosion to drag a bridge from an out of reach spot.
The game engine is built on the Ogre rendering engine, the Newton Game Dynamics physics engine, the FMOD sound engine, the Particle Universe library and a bunch of smaller 3rd party libraries and wrappers.
Producer: Seher Basak
Game Design: Mattias Görl
Level Design: Jona Marklund
Graphics: Robert Sahlstedt
Graphics: Brian Elmore