Naar

Naar is a third person action-adventure game set in the mystical world of Al-Dunya (The world below). You are Mokthar a wizard in training, your mission is to dispatch evil djinns from the land. To do this you will have to discover how to make use of your magic in the best possible way to defeat your opponents.

To become a master wizard, you need to tactically defeat your opponents by combining different spells, Fusing them or using the “Harakat”-mode to start a bullet time event for calculated spell casting

The game is built in Unreal Engine 4. Modeled, animated and textured with the help of Maya,3Ds Max, Motionbuilder and Adobe Photoshop.

Team:

  • Ahmad Ali – Producer/Lead Designer
  • William Mayer – Lead Artist
  • Marcus Svensson – 3D Artist
  • Andreas Calmius – Level/Effect Designer
  • Oscar Eriksson – Lead Programmer
  • Ladbon Monjezizadeh – AI Programmer
  • Herman Båtelsson – Programmer

Glade

Set in a mystical scandinavian forest, Glade is a third person hack ‘n’ slash dungeon crawler with inspiration from Diablo II. In Glade you can use any in-game monster as your character, only limited by the words: if you can best it you can play it. The game features several playable characters, skillshot based combat and an attribute system that allows the player to customise their characters. Set in a miniature world, you explore the world nobody else notices, where there is trouble brewing between the mystical beings that inhabit the area.

Team:

  • André Åström – Producer, Lead designer
  • Nils Wennergren – Lead art
  • Georgios Chatzoglakis – Programmer
  • Max Nordlund – Graphical artist

Terrene

Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Producer, Programmer
  • Oskar Lilja – 3d artist
  • Kenth Ljung – Programmer
  • Johan Wittrock – Designer

Clouds Below


Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.

Clouds Below on the Gotland Game Conference 2015 show floor

Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.

Take the leap and spread your wings, a journey begins.

Clouds Below won Best 2nd Year Project at the Gotland Game Conference 2015.

Team:
Adam Wrange – Producer
David Peldan – Lead Programmer
Oscar Mohlin – Lead Design
Theodor Gerhamn – Lead Art
Alex Untoro – Creative Director
With credit to Alexander Skeppstedt for making the music featured in the game.

Made with Unreal Engine 4, Maya, Zbrush, Substance Designer and Photoshop.