all the way home

As you step out of your friend’s house, the night air chills you to the bone. Your heart races as you realize the street is empty and silent. The only light is the flickering of a nearby streetlamp. You have just watched a horror movie with a friend, and now you are on your own. Your goal is simple: find your way home. As you navigate through the gothic town, the darkness seems to swallow you whole. Let the light guide you to safety.

All the way home is a 3D horror survival game for PC, set in an autumn night in a town built up by cobblestone streets, gothic architecture, and a dark, foggy atmosphere. As the playable protagonist, you are a small child wandering through the night with the goal of coming home safely. The more the shadows hit you, the more surreal and hostile the world become. To survive, you must manage your resources carefully, including stamina, flashlight battery, and clarity. The town changes dynamically based on your clarity level, adding an extra layer of challenge to your journey.

All the way home was created by Tenebris using Unity 3D game engine, Blender for the graphics, Plastic SCM as our version control, Jira as our planning tool, and F-mod for sound and music. We modified free assets to create a unique soundscape that immerses you in the game’s terrifying world.

Will you make it All the way home?

Team:

  • Daria Shpak – UI & Character Artist
  • Eero Mutka – Technical Sound Designer
  • Henrik Strömberg – Programmer & Designer
  • Kit Shing Ieong – Programmer & Designer
  • Marcus Landley – Project Manager & Designer
  • Samuel Sandvik – Environment Artist
  • Sarah Petterson – Character Artist & Animator

Lunch Break

Hop on an office chair and compete against your coworkers for the title of your office’s Lunch King! Crush your opponents in the 3D online multiplayer collection of mini-games Lunch Break. Choose and play any of the three mini-games with up to three other people.

Office Ball
Football with a little office spirit, team up with another player, kick the football into the “goalposts” and score points against the enemy team; straightforward and simple mini-game to ease the players into the Lunch Break world.

Last Chair Rolling
Everyone around you is your enemy, and what do you do with your enemies? You throw them out the window! Charge at your opponents and push them off the edge of the map, without falling off it yourself. May yours be the Last Chair Rolling!

Fries and Furious
We risked getting sued over the title of this game and ending up in a life-long debt, so please try out our racing mini-game and win the title of the fastest office worker (no, this job title does not come with a raise, it will look impressive on your LinkedIn profile though).

Lunch Break was made using Unity + IDE, Blender 3D, Clip Studio Paint, Plastic SCM, Audacity and Jira. For the SFX, ready assets were used and appropriate credits are given in the game file. Lunch Break is currently only available for PC, coming soon to Steam.

Team:

  • Mikkel Jonas Sørensen – Programming & Product Owner
  • Tarek Albitar – 3D Graphics
  • Emil Jansson – UI Graphics
  • Anna Maria Senderak – Project Management
  • Jonas Juhlert – 3D Graphics & VFX

Walking Home Studios

Walking Home Studios at the Gotland Game Conference 2022 show floor

Walking Home Studios is an open world tower defence -game with a mix of roguelike elements. Players move their base on a hex grid, and power up their towers through items and upgrades found around the map.

Walking Home Studios won Jury Spotlight for Excellence in Genre at the Gotland Game Conference 2022!

Team:

  • Caroline Johansson – Concept Art
  • Irma Andersson – 3D Artist
  • Jonathan Persson – Game Design
  • Leo Wognum – Music
  • Teemu Laiho – Programming
  • Filippo Crocchini – C++ Programming, Game Design

Play Walking Home Studios over at itch.io!

Wobblodds

Wobblodds is a third person platform fighting game where you face off against an opponent using a random set of special moves and attributes each fight. Combine attacks and special moves to knock your opponent off a constantly shrinking battlefield, set in a peculiar universe of floating islands. Adapt to your circumstances and embrace the chaos that follows!

Wobblodds won The Public Choice Awards at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • John Widmark – Design director, QA
  • Pontus Hansson- Producer, SFX, Assistant Programmer
  • Felix Krafft- Lead Programmer
  • Sonja Anders- Animation, Character Design, UI
  • Sofia Rautiainen- Environmental Art
  • Viggo Rohdén- VFX, Concept Art
  • Hugo Wiking- Animations, Props

Read more about Wobblodds on itch.io!