Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

The Ultimate Hack

The Ultimate Hack is a multiplayer competitive tabletop game, in which you have to strategize and vitalize your memorizing skills to gain advantage over your opponents. Play as quirky hackers who have decided to join a contest within which every one of them aims to conduct the ultimate hack. Memorize, plan and adapt to win! The game has been developed by a single person, sporadically, over many years; with the ambition of publishing, and potentially turning it into a digital game as well.

Team Akytelion:

  • Pietro Salvator Miglierini

Layers of Pest Control

Layers of Pest Control is a quick single player board game with a real time element, intended to be played several times with additional mechanics added each time.

The player act as a monster exterminator trying to earn some extra money. The player will take heptomino shaped tiles (think Tetris shapes, but slightly bigger) with monsters on them and place them on a grid, so that the monsters are adjacent to weapon tokens placed on other tiles. Players should balance their use of time and space efficiently in order to reach as high a score as possible.

Layers of Pest Control at the Gotland Game Conference 2023

After playing the game once, the player can then play the game a few more times, with each new game adding on new elements that change how the game is best played.

The game was originally only intended to be used for academic research, but we decided to showcase it on GGC since a lot of our playtesters expressed that the game was really fun to play.

Layers of Pest Control won Best Game Design at the Gotland Game Conference 2023!

Thesis on DiVA:

The effects of introducing game mechanics in different orders on player comprehension

Team:

  • Johannes Cederberg – Game Design,
  • Bhavana Vutukuru – Art

Desired Discomfort

“Sometimes, you simply want to do something new. We all desire a bit of surprise, variety, and even a bit of competitive chaos to sharpen your mind and spice life up! With Desired Discomfort, we wish to break you free from the vicious daily routine of life with a game that will motivate you to create novel experiences with a group of other brave pioneers.”

In Desired Discomfort you’re given the chance to compete and encourage your fellow players by challenging them to try exciting new experiences, and break the routine! You will meet weekly at regular sessions to set up a week of new challenges, showcase your progress, and score points for your efforts. Each session is meant to be completed in less than an hour, thus freeing players up to go on off-book adventures. Continue playing until a predetermined number of sessions have been completed and crown the player with the most points as the winner. Don’t forget to celebrate the success of the group afterwards!

https://www.facebook.com/DesiredDiscomfort