OMNI

OMNI is a dice-less games that emphasizes skills rather than chance.

OMNI places you in Arbor, a twin planet in the solar system Jua, an arboreal planet, teeming with life. The lay of the land is fertile with Omni crystals decorating the crust. With riches like these, the humans of Arbor are in continual contest over the planet. The three biggest factions, the forest archers of Viralis, the Hildegarns steppe berserkers, and the Birok guardians of Tivla have been fighting over the rule for Arbor for 200 years.

OMNI lets you re-enact past battles or build your own in easy to learn scenario-based combat. Fight for you faction in simultaneous combat with potentially any number of opponents and allies. Build as large map as you like and play any setup of teams in the all-out battle for Arbor.

Will you win for the glory of your faction-or be forgotten in the scrolls of time?

Try the print & play version at the OMNI development blog!

Team:

  • Ludwig Lindståhl
  • Ladbon Monjezi

OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!

Klättergetter


Klättergetter is a board game for four players where you play as a goat trying to climb to the top of the mountain and obtain the shiny Golden Garbage Can. But beware of the other goats, as they can knock you down and steal the garbage can!

This game was made as part of an assignment during the course Advanced Game Design during the second year.

Team:

  • Tova Svensson – Producer
  • Sigrid Svederoth – Lead Designer
  • Lisa Ramel – Lead Artist

Carnage

Carnage is a fast paced turn based board game for up to 4 players. Blood and oil sprays the track when crazed drivers with machines of stained steel and rusted plate do battle.

The game started life as a computer game, but our paper prototype turned out so good we scrapped the code and went straight for cards!

In this race there is only one rule: Anything goes! Players are encouraged to do everything they can to win. Ram the other drivers into traps, shower them with bullets and smash them into the arena walls in order to make it over the finish line first. Either that or you make sure that no one else makes it across the finish line at all.

Each turn only last 10 seconds so you will need to think fast in order to outsmart the opponents.

The artwork is made using Photoshop, Illustrator and 3Ds Max.

Team:
Christoffer Akterin – Lead Artist & Render
Joakim Andreasson – Lead Production & Layout
André Apelqvist – Artist
Juan Carlos Pizarro – Lead Design & Artist
Viktor Lundmark – Event & Presentation
http://www.CarnageTheGame.com