Gold Fishing

The game is played during a time limit.​ In this time, the player’s goal is to collect as many bags as possible.​ Bags can be collected with the fishing rod while the dragon is asleep.​ When the dragon is awake, the player must hide using the curtain in front of them until the dragon falls back asleep.​ At the end of the game, the number of bags collected are then calculated into a final score.​

Team:

  • Jacob Engelhardt – Product Owner, Programmer
  • Aaditya Kalluri – Project Manager, Build Responsible
  • Adarsh Kumar – Lead Programmer
  • Moa Carnbro – Lead Animator
  • Essi Hirvioja – Lead Background Artist
  • Vlad Ionut Lupu – Builder
  • Wilma Svensson – QA

Raccoons Cleaning

Raccoons Cleaning is a two-person platform-based fighting game. Each player controls a raccoon with the sole purpose to pick up as much trash as possible, while at the same time trying to sabotage the enemy for trying to achieve the same goal. Players will use a physical controller that will be fitted on them. While tilting the controller left and right the raccoons will move in the same direction in the game. Simultaneously, by the use of buttons on the controller, the player will be able to jump and throw trash at the enemy

Team:

  • William Palm: Project owner, project manager, assistant programmer
  • Hanna Eriksson: Game designer, playtester, workshop responsible
  • Kimia Haghighi: Lead Artist
  • Elin Lindberg: Artist, Arcade artist
  • Liya (Laura) Pham: Artist
  • Soabiba Soad: Lead programmer
  • Eri Kutrolli: Lead workshop responsible, assistant programmer

Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance