CleanOut

In a post-apocalyptic world, two cleaning androids forgotten in a destroyed city, left behind still doing what they were meant to do… clean! But one is malfunctioning. Instead of using anti-radioactive detergent, it is using radioactive material! Two players assume the roles of each robot, and try to fill the area with their material within a time-box. The player with most material when the time expires, wins! The game uses as input a broom-stick that detects the movement of the player. Swing left or right to change direction, and brush back and forth to increase the speed of the player’s character.

CleanOut is a PC game, developed with Unity, Photoshop, and Visual Studio. The players will use broom-sticks as input.

Team:

  • Julia Iljina – 2D Artist & Animator,
  • Caroline Johansson – Technical Artist & Environment Artist,
  • Rim Lolo – Systems Coding & Gameplay Coding,
  • Johan Dahlstedt – Creative Designer & Gameplay Coding,
  • Alexandros Kokkinidis – Scrum Master & Systems Coding

FIRE TIRES

In FIRE TIRES two players take it upon themselves to save the day by putting out fire demons! It is an intense, co-op game with whimsical and fun visuals that lets the players experience the carefree joy of being a child again.

Team:

  • Kevin Andersson – Art,
  • Anton “Kim” Johnsson – Art,
  • Simon Östman – Design,
  • Erik Högberg – Code,
  • Mateusz Romanowski – Code,
  • Mick Roncken – Project Management,
  • Nike Törnros – Project Management

FIRE TIRES on Facebook

Colossal Chaos

A 3D destruction runner developed for the PC, where the player needs to save their village from a rampaging giant. The player jumps onto the shoulders of the giant and tries to steer the stampeding beast out of the village by twisting its head. Get ready for a dramatic ride filled with broken buildings, frightened farmers, and maybe a few crumbled cathedrals!

Tools used: Unity, Visual Studio, Maya, Zbrush, Photoshop, Substance Painter.

Team:

  • Alex Bergendorff Ramirez – Designer
  • Pelle Forsmark – Project Manager
  • Josephine Bengtsson – 2D Art
  • Johannes Burström – 3D Art
  • Lukas Clausson – Programming
  • Robert Veres – Programming

Facebook: MireLight
Instagram: @mirelightofficial

it’s Raining Sloths

It’s Raining Sloths is a single player game which takes places in 3D environment. The game has a first person camera perspective with all of its focus on a tree that you as the main character, a Sloth, are climbing. The challenge of the game is to grab and safely carry sloth babies, that are falling from their nest, in order to return them to their parents.

The game and its alternative input are made to provide players with an intense tree climbing experience. Our input is a climbing mat, making players do physical exercise, much like climbing in order to simulate the ascension to the top of the tree.

Team:

  • Milana Kononkova – Product Owner ,
  • Marina Kostrova – Gameplay and UI Programmer,
  • Isak Forsberg – Gameplay and Debug Programmer,
  • Sini Tang – Scrum Master,
  • Liam Forsberg – Brand Manager and Arcade-Booth Director,
  • Lukas Larsson – 3D Artist, 2D Animator and Art Director,
  • Jarl Erik Wilhelm Andrén – 3D Artist and 3D Animator

it’s Raining Sloths on Facebook