Circus Bombus

How do you solve a scheduling conflict between two circuses? With Circus Bombus of course.

Circus Bombus is an energetic and family friendly 2D top down, player versus player arcade game. Roll our hand-made wheels to push the minecarts with the confetti filled bombs. First one to get the opposite circus covered with confetti wins.
Which circus will you side with?

Circus Bombus was developed in Unity for PC using Photoshop, Illustrator and ProCreate.

Team:

  • Jakub Orlowski – Product Owner, Programmer
  • Achim Helmers – Tech Designer, Craftsman
  • Daria Shpak – 2D Artist
  • Dhruv Gulabani – 2D Artist
  • William Karlsson – Quality Assurance, Craftsman
  • Marcus Landley – Team Producer

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Feathered and Furious

Feathered and Furious is a Local Multiplayer racing game with a twist. Instead of just sitting there, the player will have to do all the physical activities themselves.

In Feathered and Furious you and your opponent will be the racers of the two remaining families partaking in the Feathered cross country Derby. As you and your creatures are a team the players will have to run and jump themselves as well as protect their fluffy partner by steering them around the oncoming obstacles.

The challenge will be the enemy player who can block and restrict you from moving, as well as your own agility and endurance.

Team:

  • Marcus Hägg – Product Owner,
  • Clara Lüty – Project Manager,
  • Emely Phan – Artist,
  • Danylo Sych – Artist,
  • Noah Priebe – Programmer,
  • Jing Zhan – Programmer

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Feline Good!

Take part in the chaotic experience of a chonky cat on the quest for food!

Feline Good! is a 2D side-scroller platform game developed in Unity for an arcade. You, the player, controls the chonky cat using two balls. One for rolling around, and one for jumping. Navigate through your house to collect food so the hunger-meter doesn’t go empty. But watch out! Some things in the house are not up for snacks!

This game is perfect for any cat-lover, but also you who is up for a challenge as you aim for the highest score!

Team:

  • Anna Hatzl – Artist
  • Disa Nordström – Designer
  • Ilias Keramidas – Programmer
  • Linn Line – Artist
  • Ottilia Hedberg – Product Owner and Artist
  • Rens van Eldijk – Team Producer and Programmer

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Fruit Cannons

Our core concept is a chaotic party like game where you’re getting to be be a monkey and fire fruits through our cannons at your opponent. The platform we’re using is a web build by unity along with physical cannons in order to shoot fruits at your opponent

Team:

  • Bogdan Serov- Product Owner
  • Victor Brandeborg Norberg – audio and game design
  • Cody Cernohous – artist
  • Simon Leijnegard – artist
  • Willy Lars Roger Pettersson – programmer
  • Arushi David – project manager

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