Flop the Shark

Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!

Flop the Shark on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Flop the Shark on the Gotland Game Conference 2018 show floor.

Team:
Mateusz Sieradziński – Scrum Master & Artist,
Amanda Cohen – Product owner & Artist,
Kaspar Furst – Artist,
Axel Halen – Designer,
Karl Poll – Programmer
www.facebook.com/FlopTheShark

Gabble Grimoire

Gabble Grimoire is a 2D single player adventure game, where the player has to use different spells in order to defeat enemies along their path. The player character runs automatically upwards and the game utilizes a touchscreen in order for the player to move their character or cast a spell.

Gabble Grimoire on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Gabble Grimoire on the Gotland Game Conference 2018 show floor.

Team:
Teddy Chavez – Designer & Product Owner
Pia Singh – Project Manager & Scrum Master
Josefine Ringstad – Artist
Jesper Backman – Programmer
Therese Carlsund – Artist
Jonathan Berggren – Programmer
David Åström – Designer
www.instagram.com/gabble.grimoire/
The Game was built in Unity and the art assets were created using Photoshop.

Paint Your Way

Paint Your Way is a four player, competitive, 2D isometric, goofy, racing game with a special designed paint roller as the controller. Each player paints their own track from start to finish. When every player is done or when the time runs out the phase changes from painting to racing. The players must control the vehicles’ speed and try to keep as much cargo as possible when reaching the finish line. The cargo can be spilled by colliding with other players, obstacles or going to fast in sharp turns. The player that gets the most points after three maps is the winner. The points are calculated by the least amount of time in the race and a cargo multiplier. The game is created in Unity, with the graphical assets being made in Photoshop and 3ds Max.

Paint Your Way on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Paint Your Way on the Gotland Game Conference 2018 show floor.

Team:
Niklas Ericsson – Project Manager,
Joakim Malmström – Game Designer,
Marie Colin – Graphical Artist,
Clara Cox – Graphical Artist,
Kentaro Hayashida – Programmer,
Samuel Karabetian – Programmer
www.facebook.com/paintyourwaygame/

Elefightor: Going Up!

Elefightor: Going Up! Is a competitive fighting game in which you take control of an elevator going to the top floor of a very tall building. Your rival is controlling another elevator, and will try to stop you at all cost, only one can get the tip and be the best operator! Fight by bumping into each other and using all sort of cartoon-inspired attacks!

Download and play Elefightor on itch.io.

Team:
Roberto Marcos Söderström (Game Design, Level Design & Art)
Alexander Ebbesson (Project Manager & Sound Design)
Samantha Baqués Velásquez (Art, Photography & Social Media Manager)
Gunnlaugur Arnarson (Art, Music & Sound Design)
Emile Sohier (Code & Electronics)
Nicolas Basil Gerard (Code & Electronics)
www.facebook.com/Elefightor/
https://rob-ms.itch.io/elefightor-going-up

Programs used: Unity 5, Monodevelop, Visual Studio, Adobe Photoshop CC2018, Adobe After Effects, Adobe Lightroom, Adobe Illustrator, GlueIt, Audacity, Reaper.