it’s Raining Sloths

It’s Raining Sloths is a single player game which takes places in 3D environment. The game has a first person camera perspective with all of its focus on a tree that you as the main character, a Sloth, are climbing. The challenge of the game is to grab and safely carry sloth babies, that are falling from their nest, in order to return them to their parents.

The game and its alternative input are made to provide players with an intense tree climbing experience. Our input is a climbing mat, making players do physical exercise, much like climbing in order to simulate the ascension to the top of the tree.

Team:

  • Milana Kononkova – Product Owner ,
  • Marina Kostrova – Gameplay and UI Programmer,
  • Isak Forsberg – Gameplay and Debug Programmer,
  • Sini Tang – Scrum Master,
  • Liam Forsberg – Brand Manager and Arcade-Booth Director,
  • Lukas Larsson – 3D Artist, 2D Animator and Art Director,
  • Jarl Erik Wilhelm Andrén – 3D Artist and 3D Animator

it’s Raining Sloths on Facebook

Tellus Tantrum

Tellus Tantrum is an arcade game set in the not so distant future where the polar ices has melted due to global warming caused by overpopulation and pollution. It’s inhabitants has not learned their lesson and are continuing to pollute the earth. Earth needs your help and you are now tasked with protecting the earth by using natural disaster such as earthquakes and hurricanes in order to prevent the pollution from escalating any further.

Team:

  • Oliver Marklund – Scrum Master,
  • Tobias Norén – Product Owner,
  • Felix Almqvist – Programmer,
  • Emil Dymek – Programmer,
  • August Wigg – Artist,
  • Max Niva – Artist.

TellusTantrum on Facebook

Rootin’ Tootin’ Cowboy Shootin’

Do you like cowboys? Do you like space? How about cowboys IN space? Well, let us introduce Rootin’ Tootin’ Cowboy Shootin’, a single player first person shooter game on PC.

The game takes place on the planet Wild Wild West, where you play as a Sheriff defending your town from bandits trying to blow it up. Step, aim and shoot your way to victory with the help of a dance mat and a Wiimote, and become the best Sheriff in the galaxy!

Team:

  • Hanna Isaksson – 2D Art,
  • Annie Karlsson – 2D Art,
  • Rasmus Westberg – Design/Product Owner,
  • Felix Åberg – Programming,
  • Emil Gårdh – Programming,
  • Nathalie Prinzell – Project Manager/Scrum Master

facebook.com/RootinTootinGame

Neon Strike

Fight your opponent by boxing a punching bag and moving/defending with a dance mat. Best of three rounds win. Use well timed punches and defenses to defeat your opponent.

One punching bag for each player with four input buttons on each. Top left/right for left/right head punch. Bottom left/right for left/right body punch. Dance mats will be used for movement and defense. A player blocks when walking backwards/away from his opponent.

Team:

  • Petter Willebrand Vinnberg – Designer / Product Owner.
  • Nicklas Svanäng – Scrum Master/Backup artist.
  • Angelos Motso – Assist Scrum Master/Sound responsible.
  • Jesper Persson – Programming, Code.
  • Malek Sharabi – Programming, Code.
  • Cristiana de Lacerda – Lead artist.
  • Chava Angeli Toptsou – Artist.