Gate Sealers

In Gate Sealers, two players take the roles of wizard seals trying to defeat more enemies coming from the gate than your co-player. By acting like a seal, you unleash devastating spells upon the enemies and try to be the seal who gets to seal the gate.


  • Andrei Cojanu – Project ManagerArvid Kallin – Designer
  • Maher Jaber – Programmer
  • Alex Bugnar – Programmer
  • David Levin – Graphics
  • Emma Österlund – Graphics


Penguins, snowball cannons and a massive ego. This is an arcade game where penguins defeat each other with big fancy cannons in a competitive showdown.

A penguin with a snow cannon represents the player inside the game world. Each player starts with a certain amount of ammunition in their cannon and starts shooting at each other while dodging the other players’ shots. When a player presses the shoot button on the cannon input, a snowball is also fired in the game. To aim where you shoot the snowball, the player must rotate their physical cannon. The ammunition can be reloaded by putting “snowballs” through a tube. When a player runs out of ammunition, they then make the decision to either run to the “snowball” basket for more ammunition and risk getting hit by the enemy or wait until the enemy is out of ammunition themselves and then run to reload.

The game also adds an extra challenge by having randomly spawning covers. The first player to deplete the others health points wins. Some of the more interesting tools we have used include lasers and sensors in order to make the in-game reloading by putting the balls through the tube.


  • Adam Berghäll – Project manager (SCRUM Master)
  • Daria Dragana Paunchici – Project manager
  • Marika Elisabeth Ohlsson – Game Designer (Product Owner)
  • Fredrik Hansen Azzopardi – Programmer
  • Andreas Hansen – Game Designer

Marshmallow Bonfire

A game which is meant to motivate people to get over differences and just support each other with their strengths. A dragon and a raccoon use their similarities and their differences to achieve goals they could never reach alone. They drag each other across ground, they cannot walk on. They throw each other on places, they could not reach alone. But most importantly, the raccoon uses his marshmallow collection to create newly reachable paths and the dragon uses his fire to open up paths.

This game got created with Unity, Visual Studio, Photoshop, Illustrator, glue, knives and effort!


  • Ruta Sapokaite – Programmer and Marketing Designer
  • David Naußed – Scrum Master, Programmer and Marketing Designer
  • Urszula Wasik – Art Director and Game Controls Designer
  • Devon Jokic – Graphics Designer and Film Editor
  • Hampus Paulsen Hansen – Particle Effect Artist and Level Designer
  • Linus de Witt – Social Media and Project Manager
  • Momin Miah Chowdhury – Game Controls Designer and Project Manager
  • Yuhui Gan – Animation Artist and Project Manager


A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.

Re-Leap on the Gotland Game Conference 2018 show floor
Re-Leap on the Gotland Game Conference 2018 show floor

Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech

Re-Leap won the Woke Award at the Gotland Game Conference 2018.

Re-Leap won the Woke Award at the Gotland Game Conference 2018. See the jury’s motivation here (41:56). Re-Leap was also one of only 20 games world-wide to be invited to the show floor at alt.ctrl.GDC in San Francisco 2019!

Re-Leap won the Woke Award at the Gotland Game Conference 2018.