Butt ‘n’ Run

In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.

Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.

Made with Unity for PC

Team:

  • Hanna Bergstedt – Graphics
  • Andrei Moldovean – QA
  • Kiss Dóra – Graphics
  • Simone Rizzo – Game & Level designer
  • Mahmood Attar Zoghi – Project Manager (SM)
  • Jean Carnesecchi – Programmer
  • Gustaf Styf – Programmer

Paraquatic

You are the bell diver, a crew member aboard one of the company’s most advanced ships, The Trident. Your task is to pilot a diving bell into deep waters by interacting with a physical booth flush with levers, valves, and gauges. Several unique systems maintain the vessel, and must remain functional in order for the expedition to be successful. It is up to the skills and choices of the player to balance power, use resources economically, and stave off the overwhelming dangers of the depths and its denizens to get home safe.

Team:

  • Evan Aalami – Graphics & Producer
  • Jiahe – 2D graphics & Concept Art
  • Alex – 3D Environmental Art
  • Joey – Programming, Engineering, Electronics, 3D art
  • Anton – Lead Hardware Director, QA, Level design, Audio
  • Jazzy – Project Manager, Audio
  • Raj – External Helper

Gold Fishing

The game is played during a time limit.​ In this time, the player’s goal is to collect as many bags as possible.​ Bags can be collected with the fishing rod while the dragon is asleep.​ When the dragon is awake, the player must hide using the curtain in front of them until the dragon falls back asleep.​ At the end of the game, the number of bags collected are then calculated into a final score.​

Team:

  • Jacob Engelhardt – Product Owner, Programmer
  • Aaditya Kalluri – Project Manager, Build Responsible
  • Adarsh Kumar – Lead Programmer
  • Moa Carnbro – Lead Animator
  • Essi Hirvioja – Lead Background Artist
  • Vlad Ionut Lupu – Builder
  • Wilma Svensson – QA

Raccoons Cleaning

Raccoons Cleaning is a two-person platform-based fighting game. Each player controls a raccoon with the sole purpose to pick up as much trash as possible, while at the same time trying to sabotage the enemy for trying to achieve the same goal. Players will use a physical controller that will be fitted on them. While tilting the controller left and right the raccoons will move in the same direction in the game. Simultaneously, by the use of buttons on the controller, the player will be able to jump and throw trash at the enemy

Team:

  • William Palm: Project owner, project manager, assistant programmer
  • Hanna Eriksson: Game designer, playtester, workshop responsible
  • Kimia Haghighi: Lead Artist
  • Elin Lindberg: Artist, Arcade artist
  • Liya (Laura) Pham: Artist
  • Soabiba Soad: Lead programmer
  • Eri Kutrolli: Lead workshop responsible, assistant programmer