Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance

Two Balloons Disarray

Pump these balloons to new heights with the power of friendship, cooperation, and two literal pumps, while avoiding the winged terrors of the sky! In Two Balloons Disarray, a co-operative arcade game, you and your friend (or business associate, enemy – the choice is yours) will control pumps allowing you to breathe life into a pair of balloons tied together on screen. Your common goal is to make your way through an open sky obstructed merely by a flock of fickle birds hellbent on stopping whatever it is you really wanted to do.

Two balloons disarray was developed using unity for an arcade experience; the controllers were engineered using bike pumps, mouses, buttons, an arduino, and other implements. While our primary goal was to provide a fun cooperative arcade experience, we see potential in our game for future IOS and Android adaptation too.

Team:

  • Dylan Slammert – Product Owner, Visual Design
  • Alison Payne – Scrum Master, Engineering
  • Alejandro Batalla – Programming, Engineering
  • Selin Araz – Visual Design
  • Huang Haichen – Programming
  • Ciaran Lynch – Programming
  • Miranda Angyal – Level Design

Four Flipper Forest

Four Flipper Forest is a 2D pinball inspired climbing game made in Unity for PC, where the player ascends from the ruins of an ancient civilization. They use four buttons to control multiple sets of color-coded flippers to guide the ball through the level. The player must make clever use of their environment to reach the top as fast as possible and compete for the top of the leaderboard!

Photo: Ulf Benjaminsson / ulfben.com

Four Flipper Forest won the Jury Spotlight for UX Design Excellence at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • David Canesi – Product Owner,
  • Lizhou Ding – Artist,
  • Viktor Drakenberg – Open Minor,
  • Nathanael Nyström – Scrum Master,
  • Isabell Olsson – Artist,
  • Teemu Laiho – Programmer,
  • George Wills – Project Management

Try Four Flipper Forest on itch.io!