Shadow Waltz is an arcade beat-em-up with a physical interface.

The department of Game Design at Uppsala University, campus Gotland
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
Darkest Escape is a game played entirely without visual feedback. With surround sound headphones the player is tasked with navigating the complete darkness of a powerless space station, trying to find out what has gone wrong and how to fix it before they run out of oxygen. … as it turns out, they might not be alone in the dark.
The astronaut is wearing an EVA suit with thrusters, which the player control via joysticks built into the arm rest of the arcade.
Team:
Daniel Johansson, Producer
Björn Berggren, Lead Programmer
Simon Kappel, Game Designer
Albertina Sparrhult, Visual Packaging / Design
Peter Sjödin, Research
Andreas Malmberg, Programmer
Jakob Tanentsapf, Sound Programmer
Wobble Trouble is a new take on the classic wood-labyrinth game, but in full 3D and controlled by standing on a balance trainer.
Awards: Wobble Trouble won Best Serious Game at the Gotland Game Awards 2008.
Team:
Kristoffer Landin, producer
Julius Wengelin Grantén, hardware
Daniel Martis, programmer
Emma Johansson, art
Povel Gulin, art
Shopping Havoc is a shopping-cart racer, built by first year students for the Gotland Game Awards 2007.