Farming Survivor

The game is a roguelite farming survival game.

In the game world, a Cthulhu evil comes to the farmland and asks you(the player) to provide more and more food in each month, otherwise, you will be the food. You have to figure out a way to survive!

Players can build their abilities in multiple ways, to collect enough fruits of plants, to survive in a hard time.

The target platform is PC and the game is developed by Unity.

Team:

  • Tianyi Sun – Game Designer
  • Ruoyu Wen – Game Designer
  • Yuqing Su – UX/UI designer
  • Shurui Zhang – Programmer
  • Jing Zhan – Programmer
  • Yijun Huang – Artist
  • Qiaoting Wang – Artist & Project Management
  • Nathaniel Sherman – Quality Assurance

Lunch Break

Hop on an office chair and compete against your coworkers for the title of your office’s Lunch King! Crush your opponents in the 3D online multiplayer collection of mini-games Lunch Break. Choose and play any of the three mini-games with up to three other people.

Office Ball
Football with a little office spirit, team up with another player, kick the football into the “goalposts” and score points against the enemy team; straightforward and simple mini-game to ease the players into the Lunch Break world.

Last Chair Rolling
Everyone around you is your enemy, and what do you do with your enemies? You throw them out the window! Charge at your opponents and push them off the edge of the map, without falling off it yourself. May yours be the Last Chair Rolling!

Fries and Furious
We risked getting sued over the title of this game and ending up in a life-long debt, so please try out our racing mini-game and win the title of the fastest office worker (no, this job title does not come with a raise, it will look impressive on your LinkedIn profile though).

Lunch Break was made using Unity + IDE, Blender 3D, Clip Studio Paint, Plastic SCM, Audacity and Jira. For the SFX, ready assets were used and appropriate credits are given in the game file. Lunch Break is currently only available for PC, coming soon to Steam.

Team:

  • Mikkel Jonas Sørensen – Programming & Product Owner
  • Tarek Albitar – 3D Graphics
  • Emil Jansson – UI Graphics
  • Anna Maria Senderak – Project Management
  • Jonas Juhlert – 3D Graphics & VFX

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance

Two Balloons Disarray

Pump these balloons to new heights with the power of friendship, cooperation, and two literal pumps, while avoiding the winged terrors of the sky! In Two Balloons Disarray, a co-operative arcade game, you and your friend (or business associate, enemy – the choice is yours) will control pumps allowing you to breathe life into a pair of balloons tied together on screen. Your common goal is to make your way through an open sky obstructed merely by a flock of fickle birds hellbent on stopping whatever it is you really wanted to do.

Two balloons disarray was developed using unity for an arcade experience; the controllers were engineered using bike pumps, mouses, buttons, an arduino, and other implements. While our primary goal was to provide a fun cooperative arcade experience, we see potential in our game for future IOS and Android adaptation too.

Team:

  • Dylan Slammert – Product Owner, Visual Design
  • Alison Payne – Scrum Master, Engineering
  • Alejandro Batalla – Programming, Engineering
  • Selin Araz – Visual Design
  • Huang Haichen – Programming
  • Ciaran Lynch – Programming
  • Miranda Angyal – Level Design