Farming Survivor

The game is a roguelite farming survival game.

In the game world, a Cthulhu evil comes to the farmland and asks you(the player) to provide more and more food in each month, otherwise, you will be the food. You have to figure out a way to survive!

Players can build their abilities in multiple ways, to collect enough fruits of plants, to survive in a hard time.

The target platform is PC and the game is developed by Unity.

Team:

  • Tianyi Sun – Game Designer
  • Ruoyu Wen – Game Designer
  • Yuqing Su – UX/UI designer
  • Shurui Zhang – Programmer
  • Jing Zhan – Programmer
  • Yijun Huang – Artist
  • Qiaoting Wang – Artist & Project Management
  • Nathaniel Sherman – Quality Assurance

Two Balloons Disarray

Pump these balloons to new heights with the power of friendship, cooperation, and two literal pumps, while avoiding the winged terrors of the sky! In Two Balloons Disarray, a co-operative arcade game, you and your friend (or business associate, enemy – the choice is yours) will control pumps allowing you to breathe life into a pair of balloons tied together on screen. Your common goal is to make your way through an open sky obstructed merely by a flock of fickle birds hellbent on stopping whatever it is you really wanted to do.

Two balloons disarray was developed using unity for an arcade experience; the controllers were engineered using bike pumps, mouses, buttons, an arduino, and other implements. While our primary goal was to provide a fun cooperative arcade experience, we see potential in our game for future IOS and Android adaptation too.

Team:

  • Dylan Slammert – Product Owner, Visual Design
  • Alison Payne – Scrum Master, Engineering
  • Alejandro Batalla – Programming, Engineering
  • Selin Araz – Visual Design
  • Huang Haichen – Programming
  • Ciaran Lynch – Programming
  • Miranda Angyal – Level Design

Hugwave

Hugwave is a 2D rhythm game, developed for PC and driven by art and music. The player presses the spacebar with the beats of the music and at the same time interferes with the signal of the picture in order to complete a full painting. In the end, the substance of the painting will look different depending on the players being able to fully synchronise with the music with which the virtual world beats with.

A group of creatures get lost in an infinite and chaotic binary forest made of 0s and 1s. They are hidden behind the trees and look from a distance at each other as well as the player. The screen begins to change with the player’s interventions, casting evermore solid grounds for the creatures to connect. The binary trees become real trees, some animals emerge and the forest becomes more lively. After that, the creatures get braver and they get closer to each other. In the end, the creature walks towards us for a warm hug.

The game was inspired by vaporwave, a popular art and music style on the internet. We also hope to provoke players to think about the communication and relationships between people in the age of the Internet.

Hugwave won Best in Show and Best Audio Design at the Gotland Game Conference 2022!

Team:

  • Xiaoding Zhou – Game Design/Art/UI/Music
  • Angelos Motso – Music/Game Design
  • Goutham Jayaraman – Programming/Game Design
  • Qiaoting Wang – Project Manager/Programming/Game Design

Play Hugwave at itch.io!

Robots in Battle

Robots in Battle (RnB for short!) is a roguelike deckbuilder where you play as a hotshot mecha pilot looking to take on all comers as they climb to the top of the mecha fighting league and claim the RnB belt! Customise your deck, upgrade your mecha, enjoy some jazzy tunes and face off with the current champion! And if you prevail and claim their belt, you will become the boss.

Robots in Battle won Best Art Direction at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • Lynn Angerer – Lead Artist, Animator
    Mette Christiansen – 2D Artist
    Oliver Fahlström – Programmer
    Adrian Hagerman – 3D Artist
    Thérèse Lundqvist – Scrum Master, Animator
    Nguyen Robertson – Product Owner, Lead Designer
    Ace Derrick Young – Lead Programmer, Systems Designer
  • Non-students:
    Ville Wickman – Composer
    Hunter Young – Composer

Robots in Battle on itch.io!