Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist

Descend into Madness

“Descend into Madness” is a rogue-like, dungeon delve-style game that offers a challenging experience where you fight different enemies with your skill, spells and choices that determine whether the adventurer emerges victorious or succumb to the madness…

Team:

  • Victor Brandeborg Norberg – Producer, Sound
  • Arushi David – Project Manager,Design
  • Yijun Huang- Artist
  • Cody Cernohous- Artist
  • Willy Pettersson- Programmer
  • Mattias Buhre- Programmer
  • William Karlsson- Programmer
  • Oskar Af Bjur – QA/testing, Design and sound

Farming Survivor

The game is a roguelite farming survival game.

In the game world, a Cthulhu evil comes to the farmland and asks you(the player) to provide more and more food in each month, otherwise, you will be the food. You have to figure out a way to survive!

Players can build their abilities in multiple ways, to collect enough fruits of plants, to survive in a hard time.

The target platform is PC and the game is developed by Unity.

Team:

  • Tianyi Sun – Game Designer
  • Ruoyu Wen – Game Designer
  • Yuqing Su – UX/UI designer
  • Shurui Zhang – Programmer
  • Jing Zhan – Programmer
  • Yijun Huang – Artist
  • Qiaoting Wang – Artist & Project Management
  • Nathaniel Sherman – Quality Assurance

Two Balloons Disarray

Pump these balloons to new heights with the power of friendship, cooperation, and two literal pumps, while avoiding the winged terrors of the sky! In Two Balloons Disarray, a co-operative arcade game, you and your friend (or business associate, enemy – the choice is yours) will control pumps allowing you to breathe life into a pair of balloons tied together on screen. Your common goal is to make your way through an open sky obstructed merely by a flock of fickle birds hellbent on stopping whatever it is you really wanted to do.

Two balloons disarray was developed using unity for an arcade experience; the controllers were engineered using bike pumps, mouses, buttons, an arduino, and other implements. While our primary goal was to provide a fun cooperative arcade experience, we see potential in our game for future IOS and Android adaptation too.

Team:

  • Dylan Slammert – Product Owner, Visual Design
  • Alison Payne – Scrum Master, Engineering
  • Alejandro Batalla – Programming, Engineering
  • Selin Araz – Visual Design
  • Huang Haichen – Programming
  • Ciaran Lynch – Programming
  • Miranda Angyal – Level Design