Assault on Deimos

Assault on Deimos is realtime rendered machinima made in Unreal Development Kit by four Game Design students. The animations were made by using motion capture so that the characters would move as lifelike as possible. All to bring the best movie experience to the audience.

Team:
Level Artist/Special FX: Hampus Berg
Artist/Animator/Sound: Stefan Jacobsson
Artist/Animator: Markus Pettersson
Artist/Animator/UDK Tech: Joakim Reimer

Applications used:
Maya
3DStudio Max
Photoshop
Zbrush
Cortex
Motion Builder
Unreal Development Kit
3D-Coat

Introduction to game development (2010)

Introduction to Game Development – our annual crash course in production methodology. Students arrive in the autumn – unknowing and ill prepared. They are ordered into teams, introduced to SCRUM and given a license to Torque 2D. Then we tell them to make space shooters. It never ceases to amaze me, the growth we see in our students during these intense first weeks.