Schrödinger

In “Schrödinger,” become the scientist whose quantum machine malfunctions, warping reality. With every blink in the real world, the game environment and its objects transform, presenting new challenges and opportunities. Embark on a journey rife with puzzles, encounter peculiar entities, and delve into the mysteries underlying the chaos to set things right. Immerse yourself in this narrative puzzle adventure in a 3D first-person perspective, playable on PC with keyboard, mouse, and webcam.

This game was awarded the Student Choice Award and Best In Show at the Gotland Game Conference 2024.

Team Schrödinger:

  • Viktor Danielsson
  • Douty Leonardo Widén
  • Jonathan Wennerlund
  • Gustav Törnlund
  • Nils Howland
  • Erik Jansson
  • Hammad Shahid Pervaiz

Still

Still is a 2D side-scrolling stealth game with a horror theme set in an abandoned fictional warzone in winter. The player takes on the role of a young woman in her twenties searching for answers about her father’s fate during a past conflict. The narrative unfolds as she explores haunted bunkers and plains, encountering the ghosts of deceased soldiers. Some spirits offer guidance, while others pose a threat and chase her. The player must constantly manage the character’s breathing throughout the game to survive, keep calm, and hide from enemies.

Still at the Gotland Game Conference 2024

Still was awarded Best Audio Design and The Innovation Award at the Gotland Game Conference 2024.

Team Sword Dog Studios:

  • Nicolas Hammar
  • Alisa Kontorovic
  • Melika Haghikia
  • Benjamin Svensson
  • Max Marshall

The Hound of Visby

We built a darker version of Visby in our game, where the player can run into various historical figures and explore legends and tales based on real-life stories. It is going to be a souls-like game with a combat system similar to the Dark Souls trilogy. The player will play as a low-rank knight in a large noble family that has overwatch Visby for centuries and gradually unravel the secret behind his family and Visby during his adventure.

Photo: Ulf Benjaminsson / ulfben.com

Team Haunting Eye:

  • Zonghao Wu

Your Game Design Trainer Co.

This is a game about dark patterns in game design. Dark patterns are game design approaches that leverage the developer’s advantage to manipulate and exploit the players in order to maximize profit. Dark patterns are ubiquitous nowadays, and we believe they are unsustainable for both players’ experience and industry development, so we made this game for the players to raise their awareness and reflections. In this game, the player will play as a game designer in a blueprint-like workspace. They will first need to place the basic game modules (such as the basic system and gameplay) on the canvas and connect them together to build a game loop. Then simulated players will appear and move around the cycle and quit after some time. At this point, the players will be offered the option to attach dark patterns (such as pay-to-skip and game ads) on the game modules. Each dark pattern the player implements will erode the simulated game’s reputation, yet it will also bolster the profits. As the game concludes, the player will realize that the true measure of success lies not in the game’s reputation, but in its profitability. We also added a dashboard for all commercial data in the game and a player review page in order to make the progression more comprehensible.

Team Four People:

  • Chao Liu
  • Xinchen Gong
  • Haoran Feng
  • SIHUI LIU