Moccoletti

Moccoletti is a 2-4 player arena-style game with full controller support, where players will run around a garden maze, trying to deplete one another’s candle by shooting gusts of wind, navigating, dodging, or hiding in the dark to avoid the same happening to them. The game uses a pixel-art style, heavily relying on a mix of theatre and carnival aesthetics. The players choose between a wide selection different carnival mask as characters; and a range of weapons which all shoot wind in different ways (a hand fan is slow but hits a wider angle, while a hair dryer shoots in a straight line but has to recharge for a while to be useable again). The players can choose between different game modes for a free-for-all, or a team-based experience for a longer series of games to blow each other away in a carnival evening of chaos and mayhem!

Moccoletti was awarded Best Presentation at the Gotland Game Conference 2024, hand has since been released on Steam.

Team Consortium of Octopus:

  • Miranda Angyal
  • Jiahe Xing
  • kimia Haghighi
  • Casey Soon-Su Pössl
  • Jean Carnesecchi

Odin’s Defense

Odin’s Defense’s core gameplay takes place in a Story Mode campaign across 5 biomes. Play as Odin’s son, Vidar, and lead your allies across this fantasy world, vanquishing wave after wave of enemies from slimes, to spiders, to skeletons and more!

The game combines 2D and 3D elements to create a top down tower defense experience with a twist. Instead of upgrading towers, Odin’s Defense encourages you to equip towers with powerful items to create unique builds and combinations to defeat enemies. The game places heavy emphasis on choices and narrative to keep players engaged and to ensure replayability. No single playthrough will look the same!

This game was awarded the Jury Spotlight Award at the Gotland Game Conference 2024. Whishlist Odin’s Defence on Steam.

Team Office XII:

  • Genadi Dimitrov
  • Anton Hallgren
  • Christian Matte
  • David Landén Karlsson
  • Boglárka Kiss
  • Riley Singh

Slash Dash Samurai

Slash Dash Samurai is developed by Drowned Phone, a team of seven game design students. The project is run within the context of a vertical slice university course, lasting ten weeks in total. Your demon overlord sends you to do your job of slaying undead soldiers, as the demon harvests death essence in order to remain immortal. Use all weapons at your disposal to slay the undead. If you do well, your overlord might reward you. The game is a 2D pixelart endless mobile arcade roguelike. Swipe on the screen with your finger to charge the samurai’s dash. Every time the samurai dashes, he also slashes with his sword, slaying any enemies nearby. On top of this melee attack, the player can use a gun to damage enemies from afar without dashing. This is done by pressing a button while swiping. As you play the game, you upgrade your skills to become stronger and unlock abilities to aid you for the rest of the game. The longer you survive, the harder the game gets. Get as high of a score as you can!

Team Drowned Phone:

  • Igors Sorogovecs
  • Jekabs Netenbergs
  • Jonathan Hedvall
  • Josef Lindvall
  • Anton Lindgren
  • Elisabetta Maria Poli
  • Josef Lindvall
  • Pietro Miglierini

Starfarer

Starfarer is a 3D puzzle-exploration game with a colorful art style and an all encompassing soundscape set in Polynesia where you sail between islands in order to learn hints and clues on how to traverse the seas with the help of stars and constellations. The game is designed with a minimalist approach where you find people and artefacts that tell you how to solve the current level’s puzzle and help contextualizing future levels puzzles where the clues build on each other. Our game aims to teach basic astronomy concepts through the context of archeoastronomy and inspired by Polynesian culture.

Team Team Starfarer:

  • Wiktor Ã…ström
  • Hedda Borg Rundqvist
  • Aboubakr bobaker
  • Tarek Albitar
  • Nikita Molin-Thogersen