Shelf Life

Money is running low, and now small monsters have infested your bakery and are stealing the last of your ingredients. To save the business you and your colleague start killing the monsters and baking them into delicious pastries! This leads to a co-op arcade game, defeating monsters before they steal your ingredients and baking them into delicious deserts to save the bakery!

Shelf Life was awarded Best Arcade Experience, Student Choice and Best in Show at the Gotland Game Conference 2025.

Team:

  • Lara Laitinen
  • Alva Winbladh
  • Sofia Korkman
  • Goda Velickaite
  • Johan Renström
  • William Åström
  • Daniel Aleman (ext)

Access Acquired

Access Acquired is a 3D hack and slash game, featuring a dystopian setting, 2D side-scroller sections, and specialised dodging mechanics.

Access Acquired won Best Level Design at the Gotland Game Conference 2025!

Team:

  • Isabelle Boström
  • Jamie Braad Sernbo
  • Anna Hoffstedt
  • Meike Lenting
  • Manuel Obermayr
  • Oliver Österlund Stare

[CONVERTER]

Story-based first person puzzle game casting the player as a lonesome AI core overseeing a recycling plant’s disassembly line. A myriad of junk objects would be brought by conveyor belt: The job of the player to pull them apart and extract valuable internal components.

Converter was recognized with the The Innovation Award at the Gotland Game Conference 2025.

Thesis on DiVA:

Player Experience of Limited Agency: A reflective study on player agency and how players can still enjoy games that lack choice

Team:

  • Evan Aalami
  • Anton Hallgren
  • Gustaf Styf
  • Philip Blom

Climb me to the Moon

A multiplayer game where an astronaut climbs to the moon with the help of floating stars who help by blocking, moving and more to open the path forward.

Climb Me to the Moon was awarded a Jury Spotlight at the Gotland Game Conference 2025!

Team:

  • Sam Nilsson
  • Jacob Engelhardt
  • Gustaf Styf