Painted Peril

Embark on a thrilling adventure through procedurally generated caves as you fight your way back to the surface. Collect color pigments from enemies and mix them to cast powerful spells, each with unique effects and attributes. Use your mastery of color to overcome obstacles and efficiently defeat your enemies on your journey home. The game was made using Unity and it is made for PC.

Painted Peril won a Jury Spotlight Award at the Gotland Game Conference 2023.

Team:

  • Hedy Pettersson
  • Samuel Dahlborg
  • Guillermo Muñoz
  • Peiran Wei
  • Markus Grahn
  • Emil Ekroth

Overstay

Overstay is a 3D first-person puzzle-platformer game that will challenge your perception of time, and take you on an unforgettable journey through the mysterious Pontem hotel. As a guest who oversleeps their checkout time, you find yourself trapped in the Land-in-between, in the same hotel that turns out to be created for spirits. Your arrival causes a power overload in the hotel, so you’ll need to use your wits, cunning, and the unique time-manipulating mechanic to solve puzzles and fix the power system on each floor.

Overstay at the Gotland Game Conference 2023 show floor

With the power of your time-manipulating abilities, you can record a timeline of your actions and then rewind back to the beginning of the recording, allowing you to see a previous version of yourself performing an action and react to it in real-time. This mind-bending mechanic will require you to think creatively and strategically to overcome obstacles and progress through the levels.

With each successful repair, you’ll unlock new floors and uncover the secrets of the Pontem Hotel.

Will you be able to manipulate time to solve the puzzles and escape from the Land-in-between? The clock is ticking, and only time will tell.

Overstay won Best Level Design and Best Storytelling at the Gotland Game Conference 2023!

Team:

  • Vlada Morgun – Project Manager, ScrumMaster, Level Designer
  • André Dahl – Product Owner, Level Designer, QA
  • Marcus Anderfelt – Level Designer, QA
  • Sofiya Nilsson – 3D Artist
  • Oscar Hofling – 3D Artist
  • Elias Örn – 3D Artist
  • Tiger Sun – Programmer
  • Jacob Bekele Jansson – Programmer
  • Aboubakr Bobaker – Programmer

Bullet Dance

Bullet Dance is an anime-as-hell, fast-paced top-down rhythm bullet hell, where the goal is to reach the top of a giant tower in which bosses shoot barrages of projectiles to the beat of an hyper music that adapts to what is happening on screen – but there’s a twist: your only form of attack is hitting back the projectiles with your trusty baseball bat.

Bullet Dance has been developed for PC using Unity.

Bullet Dance won Best Audio Design and the Students’ Choice Award at the Gotland Game Conference 2023!

Team:

  • Mohammed Diab – Product Owner, Sound, Music.
  • Wiktor Åström – Scrum Master, QA, Marketing
  • Ottar Paulus – Graphics
  • Nhi Haong – Graphics
  • Rasmus Löfgren – Programming
  • Daniel Mardunovich – Programming
  • An Le – Programming
  • Mattias Axelsson – Level design, QA
  • Ayca Durmuş – Writing
  • Jiahe Xing- Graphics

Flap Off

In Flap Off, players take on the role of a bird and compete against other birds in a high-speed race through a 3D world. Using intuitive wing controls, players must flap their way through a variety of obstacles, such as trees, cars, lamps, and buildings. The game’s physics engine simulates the experience of flying, giving players a truly immersive experience. With player vs player gameplay along with a leaderboard, Flap off offers endless hours of competitive flying fun.

Flap Off won the Public Choice Award at the Gotland Game Conference 2023.

Team:

  • Douty Widen – Product Owner/Build responsible
  • Viktor Danielsson – Scrum Master
  • Hammad Shahid Pervaiz – Art lead
  • Nils Howland – Programming lead
  • Newton Neto – Artist
  • Gustav Törnlund – Artist
  • Kerem Akin – Artist
  • Göksen Arda Pakkan – Programmer