El Cheapo

In “El Cheapo” you load up the moving truck as efficiently as possible. The more items you can fit, the better your pay. You load the truck by flicking one of three items towards it. If any of the items fall out or hit the floor, the driver drives off.

El Cheapo is for Android Phones and was developed using the Unity engine, Photoshop, 3D Studio Max, and Audacity.


  • Petra Aderlund (Art)
  • Mattias Bogqvist (Art)
  • Elias Faltin (Sound)
  • Fredrik Henriksen Lövlie (Code)
  • Jan Plähn (Code)

Neon Strike

Fight your opponent by boxing a punching bag and moving/defending with a dance mat. Best of three rounds win. Use well timed punches and defenses to defeat your opponent.

One punching bag for each player with four input buttons on each. Top left/right for left/right head punch. Bottom left/right for left/right body punch. Dance mats will be used for movement and defense. A player blocks when walking backwards/away from his opponent.


  • Petter Willebrand Vinnberg – Designer / Product Owner.
  • Nicklas Svanäng – Scrum Master/Backup artist.
  • Angelos Motso – Assist Scrum Master/Sound responsible.
  • Jesper Persson – Programming, Code.
  • Malek Sharabi – Programming, Code.
  • Cristiana de Lacerda – Lead artist.
  • Chava Angeli Toptsou – Artist.

Pangolin Party

Pangolin Party is a easy going competitive couch versus game where you play as either a spy or a hunter. If you play as the spy you try to blend in with the cute AI and complete tasks without the hunter realising who you are. If you play as the hunter, you too, try to you blend in with the AI whilst trying to determine who the spy is, and then go on to lick the suspect, if you get it wrong; you get jailed, if you get it right; you win!

Pangolin Party won The Almedalen Library Award at the Gotland Game Conference 2019!


  • Clément Pirelli – Programmer/Graphics Programmer,
  • Erik Rosenberg – Producer/Scrum Master,
  • Ana Laura Martinez – 3D Character Models/Animations/Texturer,
  • Matthias Jannidis – Programmer/Designer/Writer,
  • Anna Malkan Nelson – Designer/Product Owner,
  • Therese Carlsund – 3D Enviroment/Textures


Pangolin Party was developed for PC in Unity using Maya, 3DSMax, Motion Builder, Substance Painter, Photoshop, Zbrush, Git Extensions.


A first-person horror game where you have to navigate and physically move things in the world to progress, and interact with your phone to talk to friends.

You live in a small town in a Nordic European country as a 14-year old. Your parents won’t drive you, so you need to find your own way home from your friend’s house. Unfortunately, there are creepy figures in the woods and you keep hearing footsteps behind you. All the while you’re getting texts from your sister asking why you aren’t there yet. Walking through empty streets at night and being challenged by your deepest fears, you can’t help but feel alone.
Can you make your way home?

We are targeting PC and Current Generation consoles. We’ve used Unity along with many additional tools.


  • Marcus Ford – Narrative Designer/Scrum Master,
  • Benjamin Harbakk – Product Owner /Graphics,
  • Alexander Peck – Programmer,
  • Eira Saastamoinen – Sound Design,
  • Esbjörn Nord – Graphics,
  • Petrut Raileanu – Graphics,
  • Samuel Karabetian – Programmer