News Speak

News Speak is a puzzle simulation game set in a dystopian authoritarian nation, where players act as censors in the “Ministry of Public Happiness.” Players edit news articles by replacing sensitive words with graphic signs, affecting public perception and the state’s politics. The game is set in a post-war country under a coercive new government that controls all media. The Ministry uses semiotics to censor content, preventing dissent. Players choose from graphic signs to replace words in news texts, such as replacing “beat” with an icon of a swinging bat or flowers. These choices influence public understanding and can either obscure the news to prevent unrest or maintain a semblance of truth, affecting the nation’s future. The game mechanics are inspired by the Newspeak language from George Orwell’s “1984,” and explore semiotics theories by Charles Sanders Peirce and information theory by Claude Shannon. Players face the challenge of shaping the narrative through strategic censorship, reflecting on the impact of language and control in shaping public consciousness. News Speak integrates these elements into its gameplay, challenging players to navigate the ethical and political dimensions of information control.

Team:

  • Hao Liu
  • Ziwei Wang
  • Baoliri
  • Siyuan Zhang
  • Zihan Wang
  • Zhewen Luo
  • Zhaoxia Quan

Recitallion

Recitallion is a 2D grid based real time card game fighter. Engage in 1v1 or 2v2 bouts in which you beat your opponent using spell cards. Sacrifice the cards in your hand for powerful one-time effects or summon them for long-term support in battle. There is one catch though: summon theft. If your opponent defeats one of your summons, they can add it to their own deck to play against you! The game promises strategic but hectic combat, where good summon placements and smart use of sacrifices are key to winning the battle, as well as tense gameplay where comebacks are always possible thanks to the summon theft mechanic.

Team Shogi Cards:

  • Dani-Alys Rizal
  • Tomas Maslejak
  • Philipp Rossbach
  • Hanna Alvelais

Slash Dash Samurai

Slash Dash Samurai is developed by Drowned Phone, a team of seven game design students. The project is run within the context of a vertical slice university course, lasting ten weeks in total. Your demon overlord sends you to do your job of slaying undead soldiers, as the demon harvests death essence in order to remain immortal. Use all weapons at your disposal to slay the undead. If you do well, your overlord might reward you. The game is a 2D pixelart endless mobile arcade roguelike. Swipe on the screen with your finger to charge the samurai’s dash. Every time the samurai dashes, he also slashes with his sword, slaying any enemies nearby. On top of this melee attack, the player can use a gun to damage enemies from afar without dashing. This is done by pressing a button while swiping. As you play the game, you upgrade your skills to become stronger and unlock abilities to aid you for the rest of the game. The longer you survive, the harder the game gets. Get as high of a score as you can!

Team Drowned Phone:

  • Igors Sorogovecs
  • Jekabs Netenbergs
  • Jonathan Hedvall
  • Josef Lindvall
  • Anton Lindgren
  • Elisabetta Maria Poli
  • Josef Lindvall
  • Pietro Miglierini

Starfarer

Starfarer is a 3D puzzle-exploration game with a colorful art style and an all encompassing soundscape set in Polynesia where you sail between islands in order to learn hints and clues on how to traverse the seas with the help of stars and constellations. The game is designed with a minimalist approach where you find people and artefacts that tell you how to solve the current level’s puzzle and help contextualizing future levels puzzles where the clues build on each other. Our game aims to teach basic astronomy concepts through the context of archeoastronomy and inspired by Polynesian culture.

Team Team Starfarer:

  • Wiktor Åström
  • Hedda Borg Rundqvist
  • Aboubakr bobaker
  • Tarek Albitar
  • Nikita Molin-Thogersen