Checkout Showdown

In our five-member degree project, we aim to explore how to digitally emulating claymation using 3D animation and programming within the realm of 3D game development. Our project experimented with techniques for creating digital claymation assets and animations while investigating how gameplay mechanics can be adapted to complement and amplify the claymation visuals. We also aim to uncover methods to explore how gameplay mechanics can be adapted and optimized to complement and enhance the claymation visuals, ultimately delivering a cohesive and immersive gaming experience.

Thesis on DiVA:

Digital Emulation of Claymation for Video Games

Team Rolley Trolley

  • Pham Hoang An Le
  • Elnara Biekirova
  • Yijun Huang
  • To Nhi Hoang

Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Hand Fight

A fighting game for 2 players against eachother, using thir hand as input. Making gestures and poses to perform attacks.

Photo: Ulf Benjaminsson / ulfben.com

Team Handy Productions:

  • Birk Melkersson
  • Martin Pritula
  • Emma Klasson
  • Mathies Stöhr
  • Kalle Schnürer

Oh No! Arson?

In this 2D co-op firefighting arcade game, you and up to 2 friends play as water elementals trying to save a flaming forest. But fire elementals are fanning the flames. You must simultaneously pump and steady the unwieldy fire hose, saving the trees and damaging the enemies. And you must drive the fire truck to dodge the fireballs flying toward you! The physical arcade will make use of 3 inputs: the tyre, the hose, and the pump. They are meant to be played by one player each, but it is playable with only 2 people. The pump increases the range of the hose, while the hose aims. The hose sprays water in a line that extinguishes burning trees and fire elementals. The players move as a unit in the fire truck. It moves left or right as the tyre is spun forward or backwards. If fire hits the truck 5 times, the players lose. Otherwise, they win after ~2 minutes of playtime. They get points for extinguishing fires and fire elementals, and they lose points for letting trees die. Their score can appear on the scoreboard in the game itself.

Team Waterbenders:

  • Felicia Olsson
  • Sebastian Ohlsson
  • Theodor Rydberg
  • Kaisa Drew
  • Sebastian Gustafsson
  • Martyna Konior
  • Simon Mattsson