Dragon’s Watch

In “Dragon’s Watch,” players step into the role of an evil witch safeguarding a trove of riches alongside a loyal slave dragon. Utilizing physical reins connected to a dragon head, they wield control over the dragon’s fiery projectiles, repelling waves of intruders with fast-paced shooting and strategic charged attacks. With its retro medieval fantasy aesthetic, the game immerses players in the exhilarating experience of commanding a dragon within a fantastical realm. Catering to both casual and action-oriented gamers, “Dragon’s Watch” seamlessly blends challenging gameplay with immersive fantasy elements, appealing to those who relish the thrill of commanding powerful creatures and engaging in strategic shoot ’em up battles. Featuring escalating difficulty levels, formidable enemies, and a competitive leaderboard, the game ensures ongoing engagement as players defend their coveted treasures. Resembling a majestic medieval throne, the arcade machine is adorned with reins for control and dynamic screen animations. Paired with intuitive inputs and arcade-style audio, “Dragon’s Watch” offers an electrifying adventure for fantasy enthusiasts seeking action-packed, strategic gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Sizzled Peasants:

  • Kornel Lewoniec
  • Runqing Liu
  • Yasser Azzam
  • Oleg Banketov
  • Love Kjellberg
  • Yirui Chen
  • Selin Araz
  • Wenshan Gao

Intertwined

Intertwine is a 2D game set to release on the Windows Platform, developed on the Unity Engine. It is a top down, HD rendition of Slavic folklore and locations. The players assume the roles of Yasna and Yasen, mysterious twins gifted with powers beyond that of ordinary humans. Awakened after a long, unknown period of slumber, the twin finds themselves requested by the descendant of an ancient kingdom to kill Baba Yaga, who has been plaguing the kingdom, and who also seems to have a profound connection to the twins as well. The game features hand-drawn art styles rendered in the style of 2D top downs, using high definition lighting and post-processing. The result is an art style that is unique while still remaining nostalgic for players of these types of game. The gameplay loop is heavily inspired by the roguelite gameplay, where the level is a mix of procedurally generated levels and premade arenas with well-defined objectives. The progression system is non-linear with the opportunities to retain and upgrade your characters feature over time instead of permanently losing them. The biggest feature of all is the ability to share this experience with up to one additional player (2 player roguelite). When played singleplayer, the player will be able to switch and upgrade characters seamlessly during the gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Barely Alive Studio:

  • Quan Nguyen
  • Sanna Helsing
  • Essi Karoliina Hirvioja
  • Franciszek Ryt
  • Rajat Upadhayaya

Hand Fight

A fighting game for 2 players against eachother, using thir hand as input. Making gestures and poses to perform attacks.

Photo: Ulf Benjaminsson / ulfben.com

Team Handy Productions:

  • Birk Melkersson
  • Martin Pritula
  • Emma Klasson
  • Mathies Stöhr
  • Kalle Schnürer

Oh No! Arson?

In this 2D co-op firefighting arcade game, you and up to 2 friends play as water elementals trying to save a flaming forest. But fire elementals are fanning the flames. You must simultaneously pump and steady the unwieldy fire hose, saving the trees and damaging the enemies. And you must drive the fire truck to dodge the fireballs flying toward you! The physical arcade will make use of 3 inputs: the tyre, the hose, and the pump. They are meant to be played by one player each, but it is playable with only 2 people. The pump increases the range of the hose, while the hose aims. The hose sprays water in a line that extinguishes burning trees and fire elementals. The players move as a unit in the fire truck. It moves left or right as the tyre is spun forward or backwards. If fire hits the truck 5 times, the players lose. Otherwise, they win after ~2 minutes of playtime. They get points for extinguishing fires and fire elementals, and they lose points for letting trees die. Their score can appear on the scoreboard in the game itself.

Team Waterbenders:

  • Felicia Olsson
  • Sebastian Ohlsson
  • Theodor Rydberg
  • Kaisa Drew
  • Sebastian Gustafsson
  • Martyna Konior
  • Simon Mattsson