Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • KryÅ¡tof Hadrousek

R:EON

R:EON was made by 4 people for a production thesis that researches the communication of narrative through environment and architecture in a fast-paced first-person game. Developed in Unreal Engine 5, it features a fast-paced chase where the player must escape the ever-present threat of an abstract creature. The gameplay revolves around precision-based platforming and quick thinking. Visually, it relies heavily on post-processing and particles to create a unique visual style. The environment draws inspiration from brutalist architecture and its design philosophy centered around a lack of individualism. The narrative centers on escaping a world previously inhabited by a society controlled by a totalitarian government and retrieving a powerful artifact to open a gate to freedom. The design goal of the game is to induce anxiety and stress through semi-distorted visuals and a sense of insignificance and melancholy through the scale and connotation of the environment.

Thesis on DiVA:

Enhancing Attention to Environmental Narrative in Fast-Paced First-Person Gaming: A case study of Project Chaser

Team 21:

  • Faruk Osmanagaoglu
  • Tiger Sun
  • André Fuladianpour Dahl
  • Jacob Bekele Jansson

Hand Fight

A fighting game for 2 players against eachother, using thir hand as input. Making gestures and poses to perform attacks.

Photo: Ulf Benjaminsson / ulfben.com

Team Handy Productions:

  • Birk Melkersson
  • Martin Pritula
  • Emma Klasson
  • Mathies Stöhr
  • Kalle Schnürer

Oh No! Arson?

In this 2D co-op firefighting arcade game, you and up to 2 friends play as water elementals trying to save a flaming forest. But fire elementals are fanning the flames. You must simultaneously pump and steady the unwieldy fire hose, saving the trees and damaging the enemies. And you must drive the fire truck to dodge the fireballs flying toward you! The physical arcade will make use of 3 inputs: the tyre, the hose, and the pump. They are meant to be played by one player each, but it is playable with only 2 people. The pump increases the range of the hose, while the hose aims. The hose sprays water in a line that extinguishes burning trees and fire elementals. The players move as a unit in the fire truck. It moves left or right as the tyre is spun forward or backwards. If fire hits the truck 5 times, the players lose. Otherwise, they win after ~2 minutes of playtime. They get points for extinguishing fires and fire elementals, and they lose points for letting trees die. Their score can appear on the scoreboard in the game itself.

Team Waterbenders:

  • Felicia Olsson
  • Sebastian Ohlsson
  • Theodor Rydberg
  • Kaisa Drew
  • Sebastian Gustafsson
  • Martyna Konior
  • Simon Mattsson