Smack n’ Roll

This game is about a light-hearted competitive experience. In this arcade game two players compete against each other side by side in a digital marble race. They will play as a ball (or marble), rolling and avoiding different types of obstacles in a fast paced, colorful, comic-like, fictional tournament environment. The players control their movement with a physical ball in front of them that they can hit with a club to affect their movement contrary to a real marble race that is all about chance and luck. The physical input gives the player a fun and active experience coupled with satisfying colorful graphics.

Team Sisyphus Studios:

  • Jorge Assael Diaz Islas
  • Boman Karlsson
  • Dennis Silén
  • Silvia Alvarez Gonzalez
  • Alexander Follin
  • Kevin Nadullah
  • Anne Tombrock
  • Joel Segersam

Checkout Showdown

In our five-member degree project, we aim to explore how to digitally emulating claymation using 3D animation and programming within the realm of 3D game development. Our project experimented with techniques for creating digital claymation assets and animations while investigating how gameplay mechanics can be adapted to complement and amplify the claymation visuals. We also aim to uncover methods to explore how gameplay mechanics can be adapted and optimized to complement and enhance the claymation visuals, ultimately delivering a cohesive and immersive gaming experience.

Thesis on DiVA:

Digital Emulation of Claymation for Video Games

Team Rolley Trolley

  • Pham Hoang An Le
  • Elnara Biekirova
  • Yijun Huang
  • To Nhi Hoang

Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Snap-a-Saurus: Pictures of the Past

(our name) is a player-versus-player photography game where the players compete against each other to take the best pictures of dinosaurs. Using their camera-shaped controller, the players will receive a score for each photo they take. The score will change based on which parts of the dinosaur are in the frame, as well as if the dinosaur is centered or obscured. The first photo of each dinosaur taken will net the photographer more points than any subsequent photo. The faster a player is to take clear photos of new and exciting dinosaurs, the more points they will receive. The game will consist of three one-minute rounds, and the player that has scored the most points at the end of all three rounds will win the game.

Team I.W.M.I.A.L.B.C.A.:

  • Sara Eriksson
  • Axel Balogh
  • Johanna Phetladda Mäkelä
  • Cynthia Ni
  • Jesper Ditlevsen
  • Gabriele Stasi