Your goal is to reach the end of the level by making use of your powerups like super speed, size change, teleportation, controlling and throwing objects! solving simple yet difficult puzzles and weird quirky levels.








Team The Noob:
- Rakshit Prabhu

The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.





The game features 3 puzzles, each with unique mechanics and at least two solutions. These solutions are representative of one of the two factions that are competing to win the favour of their god. The player will randomly become part of one faction at the start of the game, but otherwise retain the same abilites. This will be used to evaluate whether the player’s faction has any effect on their approach to solving the puzzles. The project will most likely be mechanically complete, but not visually impressive. The aim is to test the playability of the project and collect data for our thesis.

Analysing the impact of the Proteus effect in a first person puzzle game







Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.





