Haunted Heist

Haunted Heist is a competitive two-player party game built for local multiplayer. In this stealth-based pixel-art style game, one of you will take control of a sly thief, as they sneak into a giant mansion to steal its valuables. The other will play as an invisible ghost, searching through every corner of the mansion to catch the thief before they can escape. Can you outrun the ghost while uncovering the mansion’s secrets and hidden items, using only your trusty flashlight and night-vision goggles, or will you outsmart the thief as you merge through walls and use your special ghost vision to hunt them down? Exciting cat-and-mouse gameplay awaits in this hair-raising 2D title developed for the Nintendo Switch!

Team:

  • Igors Sorogovecs: Lead Designer, Programmer
  • Joel OwĂ©n: Level Designer, QA
  • Erik Nikiforov: Programmer
  • Napat Ussawajaruwan: Project Manager, Scrum Master
  • Tuerxun Ailikamu: Hardware Engineer, Graphics Artist
  • Quan Nguyen: Environmental & Branding Artist
  • Yuan Ning Wang: Music, Sound Design

Hum to Heal

The world is facing more and more challenges: conflicts, tragedies, environmental crisis…At this moment, let’s take this game as an opportunity to connect with others and tell each other that “you are not alone”.

The game is designed as a multiple-player cooperating music game aiming to evoke player’s emotional feeling of connection, soothing and healing. By reaching out to others (with your hands/ our special game device), you will get a chance to activate the mysterious ancient magic and generate the music and humming that can heal the world!

Team:

  • Yanjia Jin – Product owner/Artist
  • Shekib Jon Sharar – Producer
  • Omar Abbas – Build responsible
  • Lingxiu Li – Lead programmer
  • Yichen Tian – Programmer
  • Javier Marugán Valeiras – Artist

Dig the Beat

Dig the Beat is rhythm game, designed to test your melodic mining skills. Choose between a variety of caves with different soundtracks and crystals. Use your pickaxes to mine the gems, lean in order to successfully turn, and collect a highscore. Compete with the other miners, and show them who is the virtuoso.

Team:

  • Sebastian Ljungberg – Product Owner & Scrum Master,
  • Genadi Dimitrov – Music & Assistant PM,
  • Erik Jansson – Programmer,
  • Otto Roberts Olsteins – Programmer,
  • David LandĂ©n Karlsson – Open-Minor,
  • Sophia Bieringer – Graphics Artist,
  • Thuy Dang Ngoc Phuong – Graphics Artist,
  • Patrik Dlugos – Graphics Artist.

Martyr of Carnage

Martyr of Carnage is a top-down twin-stick shooter with some hints of tower defence. The player has to make their final stand against ceaseless waves of enemies and take down as many of the enemies with them as possible. The game is being developed in Unity to publish on PC platforms.

Team:

  • Achim Carl Helmers (PM): Product owner, Technical designer
  • Nathanael Nyström (PM): Producer
  • George Wills (PM): QA and Community manager
  • Mikael EtholĂ©n (PM): Composer and sound designer
  • Emely Phan (Art): Lead and environment artist
  • Iver Adrian Bhutani (Art): Character artist
  • Pim Hopstaken (Art): VFX artist
  • Indre Grigaraviciut (Programming): Lead programmer
  • Jakub Orlowski (Programming): Character programmer
  • Oden Moller (Programming): AI programmer
  • Hind Bakr Abdulrahman (OM): UI/UX designer
  • Adam Lever (OM): QA and level designer