Up the Mountain

The game features 3 puzzles, each with unique mechanics and at least two solutions. These solutions are representative of one of the two factions that are competing to win the favour of their god. The player will randomly become part of one faction at the start of the game, but otherwise retain the same abilites. This will be used to evaluate whether the player’s faction has any effect on their approach to solving the puzzles. The project will most likely be mechanically complete, but not visually impressive. The aim is to test the playability of the project and collect data for our thesis.

Photo: Ulf Benjaminsson / ulfben.com

Thesis on DiVA:

Analysing the impact of the Proteus effect in a first person puzzle game

Team Three Peaks:

  • Márton Bodrog
  • Kenan Muhamedagic
  • Ziwei Wang

Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Checkout Showdown

In our five-member degree project, we aim to explore how to digitally emulating claymation using 3D animation and programming within the realm of 3D game development. Our project experimented with techniques for creating digital claymation assets and animations while investigating how gameplay mechanics can be adapted to complement and amplify the claymation visuals. We also aim to uncover methods to explore how gameplay mechanics can be adapted and optimized to complement and enhance the claymation visuals, ultimately delivering a cohesive and immersive gaming experience.

Thesis on DiVA:

Digital Emulation of Claymation for Video Games

Team Rolley Trolley

  • Pham Hoang An Le
  • Elnara Biekirova
  • Yijun Huang
  • To Nhi Hoang

Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • KryÅ¡tof Hadrousek