Hum to Heal

The world is facing more and more challenges: conflicts, tragedies, environmental crisis…At this moment, let’s take this game as an opportunity to connect with others and tell each other that “you are not alone”.

The game is designed as a multiple-player cooperating music game aiming to evoke player’s emotional feeling of connection, soothing and healing. By reaching out to others (with your hands/ our special game device), you will get a chance to activate the mysterious ancient magic and generate the music and humming that can heal the world!

Team:

  • Yanjia Jin – Product owner/Artist
  • Shekib Jon Sharar – Producer
  • Omar Abbas – Build responsible
  • Lingxiu Li – Lead programmer
  • Yichen Tian – Programmer
  • Javier Marugán Valeiras – Artist

Dig the Beat

Dig the Beat is rhythm game, designed to test your melodic mining skills. Choose between a variety of caves with different soundtracks and crystals. Use your pickaxes to mine the gems, lean in order to successfully turn, and collect a highscore. Compete with the other miners, and show them who is the virtuoso.

Team:

  • Sebastian Ljungberg – Product Owner & Scrum Master,
  • Genadi Dimitrov – Music & Assistant PM,
  • Erik Jansson – Programmer,
  • Otto Roberts Olsteins – Programmer,
  • David Landén Karlsson – Open-Minor,
  • Sophia Bieringer – Graphics Artist,
  • Thuy Dang Ngoc Phuong – Graphics Artist,
  • Patrik Dlugos – Graphics Artist.

Butt ‘n’ Run

In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.

Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.

Made with Unity for PC

Team:

  • Hanna Bergstedt – Graphics
  • Andrei Moldovean – QA
  • Kiss Dóra – Graphics
  • Simone Rizzo – Game & Level designer
  • Mahmood Attar Zoghi – Project Manager (SM)
  • Jean Carnesecchi – Programmer
  • Gustaf Styf – Programmer

Sojourn of Heart

Action-adventure platforming game for PC. Made in Unity, with Blender and Clip Studio Paint for art. Keyboard and controller compatible. Use controller for optimal experience.

Team:

  • Nike Landaeus – Artist, Writer
  • Shilong Qi – Project Manager
  • Cory Szczepanska – Artist
  • Linn Ekman – Artist, Animator
  • Felix Klintö – Designer, QA
  • Jing Zhan – Programmer