Momentum Drift


Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.

Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.

Momentum Drift on the Gotland Game Conference 2018 show floor

Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer

Awards:
Momentum Drift earned the Expression in Game Design Award, and the Students’ Choice, at the Gotland Game Conference 2018.

Benchwarmers


As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.

Benchwarmers on the Gotland Game Conference 2018 show floor.
Benchwarmers on the Gotland Game Conference 2018 show floor.

Team:
Juste Eriksson – Scrum Master/2D Art,
Michael Degirmen – Marketing Director,
Jad El Masri – Code,
August Demirsson – Product Owner,
Carl Hvarfvenius Blomgren – 2D Art,
Felix Rahm – 2D Art,
Johan Fallberg – 2D Art,
Tim Wergeni Johansson – Design
facebook.com/benchwarmersarcade
The game is made for PC and created in the Unity Engine with art assets from Adobe: Photoshop, Illustrator and After Effects

Awards:
Benchwarmers won The Public Choice (tied with Neon Nemesis) at the Gotland Game Conference 2018.

Benchwarmers won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Public Choice</a></strong> (tied with Neon Nemesis) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

The Benchwarmers-team at the Gotland Game Conference 2018.

The Benchwarmers-team at the Gotland Game Conference 2018.

Twined

Twined is a game about cooperation, climbing and the curious connection between the two player characters. Grab whoever is closest and master the challenges thrown at you. Cooperatively you will have to climb, jump and swing through the world to reach the top.

You can play Twine in your browser, for free, here.

Team:
Petra Aderlund – Lead Art,
Mattias Borgqvist – Art,
Elias Faltin – Producer,
Teodor Huldt – Sound
Design, Karl Lindkvist – Lead Design,
Fredrik Henriksen Lövlie – Lead Programmer,
Adam Olsson – Programmer
tissuedrop.games

The Twined-team at the Gotland Game Conference 2018
The Twined-team at the Gotland Game Conference 2018

Twined was also invited to exhibit at the 2020 alt.ctrl.GDC in San Francisco!

Coal Rush

Coal Rush is a game that mixes the shoveling of coal, into a wild west era locomotive, with railroad switching. We want to bring a Speedrunners type experience into the arcade world and so the emphasis in this two player game is the competition between the two players not to be the one to reach the lower point of the screen first!

Coal Rush on the Gotland Game Conference 2018 show floor

Team:
Alec Bergström – Producer and Scrum Master,
Simon Ågren – Product Owner and Designer,
Esbjörn Holmerin Nord – 2D Graphics,
Mikael Ferroukhi – 2D Graphics,
Sofie Lindberg – 2D Graphics,
Jeppe Willatzen – Code and Sound,
Konrad Skagerberg – Code

This top-down game was made in Unity.

Coal Rush won Best Arcade Experience at the Gotland Game Conference 2018, and went on to win a ticket to the show floor at alt.ctrl.GDC in San Francisco 2019!