Potato Reaper

Potato Reaper is an arcade shooter game that rewards players with quick reactions. How do you shoot? You use an actual crossbow: aim at the screen and reload the crossbow to shoot! The goal is to survive and score as many points as possible by reaping potatoes. As you advance through waves of incoming flying potatoes, the game gets progressively harder, but you also earn experience points which makes you stronger!

Potato Reaper at the 2022 Gotland Game Conference show floor

Team:

  • Faruk Osmanağaoğlu – Lead Designer and Producer
  • André Fuladianpour Dahl – QA and Design
  • Iliana Despoina Tompra – Graphics
  • Iver Adrian Bhutani – Graphics
  • Dani Waked – Programming
  • Jacob Bekele Jansson – Programming

Read more about Potato Reaper!

Banana Rampage

Banana addicted aliens are invading earth! Your goal is not to stop these aliens but to help your favorite one get the holy bananas!. Are you ready to crush the other aliens to the ground and be the sole winner? Come and join us in this action packed Oca supermarket and create a truly magnificent banana rampage!

Team:

  • Jesper Vångman – Project Manager / Game designer / QA
  • Luka Grepl-Malmgren – 3D artist / Level designer
  • Martina Oyhenard Vazquez – 3D artist / Animator
  • Linnea Hallenbom – 3D artist / Modeling
  • Lilith Ostrowska – Programmer
  • Hisham Kunju Mohamed Programmer

Read more about Banana Rampage!

Apartment 3

This game was made for my 3rd year thesis, the game is a environmental experience where the player moves through a horror apartment. The game was made to be played on PC and the assets were made using Blender, Substance Painter and Substance Designer. The game was made in Unreal Engine.

Apartment 3 at the Gotland Game Conference 2022

Thesis on DiVA:

The effect of red-light sources on the player experience of a horror game level

Download Apartment 3 from itch.io!

Team:

  • Irma Andersson – Level Concept
  • Irma Andersson – 3D art
  • Irma Andersson – Materials
  • Irma Andersson – Sound mixing
  • Irma Andersson – Unreal Blueprint implementation
  • Daniel Burt – Blue print assistance

Pump Cart Panic

The two players have to escape from a crazy scientist whose beans they have stolen. For this they use a pump cart that they power with their own, bean enhanced, muscles. They will dodge obstacles and projectiles as the train moves closer and closer. Can they get to the end and save their lives?

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Team:

  • Airui Zhou – Project Manager, Scrum Master
  • Pim Hopstaken – Product Owner, Artist
  • He Hong – Artist
  • Henrik Strömberg- Programmer
  • Yali Li – Programmer
  • Hampus Ivarsson – Game Designer
  • Joel Andersson – Game Designer

Read more about Pump Cart Panic!