Dusk of the Gods

On this journey, you take on the role of a brave magician who embarks on a near-impossible adventure. Your mission: to save the colossal nature spirits from the brink of extinction. To do so, you must find, climb, and capture these majestic creatures and release them back into the wild. As you travel through the serene nature surrounding you, you will uncover the mystery behind why these once-gentle giants have turned hostile and unlock new powers along the way.

Powered by Unreal Engine 4, this PC game will immerse you in a world of beauty and danger.

Team:

  • Clara Lüty – Producer/PM,
  • Danylo Sych – Character Artist/Artist,
  • Erika Lönn – UI Artist,
  • Markus Kajimalwendo – Artist,
  • Lizhou Ding- Environment Artist,
  • Marcus Hägg – Level Designer,
  • Dani Waked – Programmer,
  • Aayush Sarcar – Programmer

The Social Grip

The Social Grip is a second-person, tactical, stealth game in which players have to guide hostages they’re rescuing through the well-secured building of the leading social media company Trig.

Our goal with this game is to make an interesting new take on stealth games with mechanics that normally aren’t used. We made the game using a wide array of programs including Unity, C#, Maya, Photoshop, etc.

Team

  • Anna Hatzl: 3D Artist
  • Casper van Battum: Programmer
  • Disa Nordström: Quality Assurance
  • Dylan Kühl: Producer / UI Design
  • Ilias Keramidas: Programmer / VFX Artist
  • Leo Wognum: Sound Design
  • Ottilia Hedberg: 3D Artist
  • Rens van Eldijk: Product Owner / Level Design

Coral Cleanup

Coral Cleanup is a game where you as a new recruit are taking on your first mission to help clean the ocean of plastic, starting with the coral reefs. You will travel in a small autopiloted submarine so you can focus on finding the plastic. The submarine is fitted with a periscope so you can look around, and a joystick so you can aim and grab the plastic. If you can’t find the plastic our helpful sonar will aid you. You compete against your fellow recruits, can you beat them? Come enjoy the shoals and help the environment through this fun arcade.

Team:

  • Birk Vanrillaer – Product Owner
  • Martin Blomberg Sköld – Scrum master
  • Oscar Spjuth – Lead Programmer
  • Charlotte Nelsson – Co Graphics Lead
  • Teodor Ragnemalm – Co Graphics Lead
  • Simon Gustavson Törnvall – Sound Lead

Amaze

AMAZE is an exciting, upsetting, puzzle-filled, enjoyable, and captivating video game where you take on the role of an archaeology student who is tasked with finding the ancient Benin wall again and selecting an artefact for analysis in your lab. However, interestingly, things have changed and the walls have been re-engineered, making it challenging to navigate the maze. You must use your skills and knowledge to complete your mission, or if you fail, you may learn something.

The game is a digital third person, desktop game, developed in unreal engine, the map is a maze with dynamic feature, embedded puzzles and clues to navigate the map, it unfolds the mission of an archaeologist trying to pick up an artefact in an ancient wall but would she the fulfil her mission?

Amaze at the Gotland Game Conference 2023 show floor

Team:

  • Oluwafemi Adewunmi – Project Manager, UI Design Artist,
  • Sahashransu Gouda – Programmer,
  • Zhechao Song – Level Designer
  • Yuheng Liang – Game Tester / Designer