Project 4X

Project 4X aims to bring together the complexity of classic strategy systems to a mobile-friendly format by using minimalism, abstractions and one-touch input. It is an isometric, 3D, tile-based strategy game, with a fixed perspective. The player selects a civilization and spawns in a randomly generated world that is composed of different biomes. The goal of the player is to build an empire and conquer the rest of the world, through culture, technology, politics or war.

Project 4X on the Gotland Game Conference 2023 Show Floor

Project 4X won a Jury Spotlight Award at the Gotland Game Conference 2023!

Download and play Project 4X on itch.io!

Team:

  • Nikos A. Spyrakos Freskos – Game Design, Programming, 3D Modelling
  • Diako Moeni: Additional Game Design, Testing
  • Joel Andersson: Additional Game Design, Testing

Layers of Pest Control

Layers of Pest Control is a quick single player board game with a real time element, intended to be played several times with additional mechanics added each time.

The player act as a monster exterminator trying to earn some extra money. The player will take heptomino shaped tiles (think Tetris shapes, but slightly bigger) with monsters on them and place them on a grid, so that the monsters are adjacent to weapon tokens placed on other tiles. Players should balance their use of time and space efficiently in order to reach as high a score as possible.

Layers of Pest Control at the Gotland Game Conference 2023

After playing the game once, the player can then play the game a few more times, with each new game adding on new elements that change how the game is best played.

The game was originally only intended to be used for academic research, but we decided to showcase it on GGC since a lot of our playtesters expressed that the game was really fun to play.

Layers of Pest Control won Best Game Design at the Gotland Game Conference 2023!

Team:

  • Johannes Cederberg – Game Design,
  • Bhavana Vutukuru – Art

Dusk of the Gods

On this journey, you take on the role of a brave magician who embarks on a near-impossible adventure. Your mission: to save the colossal nature spirits from the brink of extinction. To do so, you must find, climb, and capture these majestic creatures and release them back into the wild. As you travel through the serene nature surrounding you, you will uncover the mystery behind why these once-gentle giants have turned hostile and unlock new powers along the way.

Powered by Unreal Engine 4, this PC game will immerse you in a world of beauty and danger.

Team:

  • Clara Lüty – Producer/PM,
  • Danylo Sych – Character Artist/Artist,
  • Erika Lönn – UI Artist,
  • Markus Kajimalwendo – Artist,
  • Lizhou Ding- Environment Artist,
  • Marcus Hägg – Level Designer,
  • Dani Waked – Programmer,
  • Aayush Sarcar – Programmer

The Social Grip

The Social Grip is a second-person, tactical, stealth game in which players have to guide hostages they’re rescuing through the well-secured building of the leading social media company Trig.

Our goal with this game is to make an interesting new take on stealth games with mechanics that normally aren’t used. We made the game using a wide array of programs including Unity, C#, Maya, Photoshop, etc.

Team

  • Anna Hatzl: 3D Artist
  • Casper van Battum: Programmer
  • Disa Nordström: Quality Assurance
  • Dylan Kühl: Producer / UI Design
  • Ilias Keramidas: Programmer / VFX Artist
  • Leo Wognum: Sound Design
  • Ottilia Hedberg: 3D Artist
  • Rens van Eldijk: Product Owner / Level Design