The Constructor

The constructor is a single player, 2D medieval themed Tower defense game made in Unity. Defend yourself from hordes of enemies using The Power of the wind, fire and ice elements by placing and upgrading towers using a unique input device. The goal is to survive as long as possible and prevent enemies from storming the castle and at the same time conserve buildable towers as they decay over time.

The Constructor at the Gotland Game Conference 2022

Team:

  • Jiaxing Cao – Programming – Product Owner
  • Yongqin Yu – Programming
  • Mikael Etholén – Project Management – Scrum Master
  • Adam Lever – Open Minor
  • Adam -Emriksson – Graphics
  • Sarah Petterson- Graphics

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Rolling^2

Become the definition of unstoppable and compete against a friend in being the most destructive speed ball in the world! Roll around in an unfamiliar yet spectacular world filled with rare minerals and strange elemental entities to smash through!

Control a vehicle of absolute madness!
It rolls, it bounces, it climbs, it drifts, it boosts, it smashes and it becomes heavier??
You heard right! Roll towards the high-ground and then take to the skies only to swoop down on your targets with incredible speed.
All of this with a simple joystick and a trigger.

“Precision doesn’t matter if nothing can stop you
Just keep rolling you’ll get somewhere the important thing is that its not where you were before.”

Play as one of two inventors of equal madne- *cough* brilliance
proving whose invention’s the greatest by testing their might against the harsh climate of this new found land!

Set the record straight of who the truly unstoppable is in this 3D-local multiplayer action-racing game.
Face-off against a friend or a foe in a race for Minerals!
Smash through elementals, mineral nodes or even your opponent to collect more!

Gain heaps of minerals when Capturing zones in “King of the hill” style encounters
and prove your dominance.

Navigate a level filled with targets and satisfying destruction!
Decide your own approach; Scour this new land filled with secret routes filled with bonus targets or faster short cuts, Play aggressively and smash into the other player stealing their hard-earned minerals, (Whoever comes in with the most force steals from the other)
or focus your efforts on specific high-risk high-reward targets.

Team:
Christoffer El Idrissi – Product Owner, Programming, VFX
Madalina Rusu – Environmental design, Level Design, Graphic Design
Desislava Atanasova – Art direction, Producer, Sound Design, Graphic Design

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BlindSight

BlindSight is a two player 2D arcade co-op game built around team communication featuring two distinct roles. You will be using your cooperative skills while also focusing on your own role in order to survive through monster encounters. Defend yourself from the monster attacks while describing the monster, or use the monster manual to identify and defeat the monster.

BlindSight at the Gotland Game Conference 2022

Team:

  • Tedi Bilyarov – PO, Programmer
  • Sima Akter – PM, Scrum master
  • Erika Lönn – Designer
  • Linn Ekman – Graphics Designer
  • Cory Szczepanska – Graphics Designer
  • Nike Landaeus – Graphics Designer

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Circus Bombus

How do you solve a scheduling conflict between two circuses? With Circus Bombus of course.

Circus Bombus is an energetic and family friendly 2D top down, player versus player arcade game. Roll our hand-made wheels to push the minecarts with the confetti filled bombs. First one to get the opposite circus covered with confetti wins.
Which circus will you side with?

Circus Bombus was developed in Unity for PC using Photoshop, Illustrator and ProCreate.

Team:

  • Jakub Orlowski – Product Owner, Programmer
  • Achim Helmers – Tech Designer, Craftsman
  • Daria Shpak – 2D Artist
  • Dhruv Gulabani – 2D Artist
  • William Karlsson – Quality Assurance, Craftsman
  • Marcus Landley – Team Producer

Read more about Circus Bombus!