CritterFlux

CritterFlux is a game developed for android devices. Your journey begins with the discovery of a curious egg. With some tender loving care, time and warmth, it will eventually hatch into your very own little monster! Feed it, play with it, entertain it, exercise it and even pamper it as you see fit. Like every responsible pet guardian, it’s upto you to mold and shape the new young creature and educate it in the ways of critterhood. Once your critter is ready and old enough, bring it with you outside into the real world in search of food and accessories to further enhance your new friend.

Team:

  • Producer – Peter Camerini
  • Lead Design – Ida Andersson Junkka
  • Lead Artist – Jasmina Softic
  • Lead Programmer – Christoffer Tornstråle
  • Lead Sound – Viktor Nordgren
  • Artist – Ida Andersson Junkka
  • Programmer – Viktor Nordgren, Peter Camerini
  • facebook.com/CritterFlux-148064199060968/

Grave Call

Grave Call is a conditional time-based, asymmetrical multiplayer game based on the communication between two players, one is buried alive and the other one is a police Dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the phone battery runs out. Made with Unity.

Awards: Grave Call won the Innovation Award at Gotland Game Conference 2017 and was one of twenty games from around to the world to be selected for alt.ctl.GDC 2018. Check out their pre-GDC interview over on Gamasutra: Alt.Ctrl.GDC Showcase: Grave Call

Team:

  • Producer: Chiara Lorusso
  • Lead Designer: Mikael Mellros
  • Lead Programmer: Steven Kolankowski
  • Programmer: Leo Jansson
  • Lead Sound: Robin Gerndt
  • Lead Tech: Mohamad Saleh
  • Lead Art: Julia Eklund Granstedt

Refracted Fate

Refracted Fate is an adventure-horror puzzle game, in which you utilize your ability to shift between dimensions to overcome the challenges in your path. The challenges have multiple solutions, each gives rise to its own consequences.

The game is developed for the PC using; Unreal Engine, Maya, 3Ds Max, Visual Studio, Substance Painter, 3D coat and Perforce.

Team

  • Pontus Berglund – Lead Designer & Programmer
  • Ricardo Aranda – Lead Art
  • Oskar Kervefors – 3D Art
  • Sanna Lundberg – 3D Art

facebook.com/RefractedFateGame/

Yo, Bartender!

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. Do you have what it takes to be a bartender?

Yo, Bartender! was built for PC using Unity and Photoshop.

Yo! Bartender! at the Gotland Game Conference 2017

Yo, Bartender! was selected for the 2018 alt.ctrl.GDC showcase in San Francisco, and the team were interviewed on Gamasutra – Alt.Ctrl.GDC Showcase: Yo, Bartender.

Dante Douglas over at Polygon met the teamat the Game Developers Conference, and wrote a little piece about Yo! Bartender.

Team:

  • Producer: Raoul Man
  • Lead Designer: Christian Bång
  • Lead Code: Jacob Lindberg
  • Lead Art: Alexander Sjöberg
  • Lead Sound: Jakob Hansen
  • Lead Tech: Alexandru Capşa
  • Programmer: Thomas Cairns