Fly or Die

The clock is ticking, the thrusters are burning and you know one thing; You don’t want to be near that bomb when it explodes! You and your three compadres put on your jet-packs and duke it out in a bomb fueled game of action, explosions and mayhem. This is Fly or Die.

You can download and play Fly or Die here.

Fly or Die is a hot potato game where 4 players are flying around with jetpacks, trying to get rid of the bomb before the time expires. It is a fast paced game where you can kick your enemies onto the bomb or use obstacles to get away from the person with the bomb.

Fly Or Die won Gamers’ Choice at the Swedish Game Awards 2013.

Team:
Jonatan Keil – Designer
Johan Wittrock – Producer
Maximilian Lund – Lead Artist
Inge Olaisen – Lead Programmer
Joar Hedvall – Programmer
Anders Hedström – Artist
flyordiegame.tumblr.com/
http://www.flyordiegame.com/

Created using the SFML 2.0 library and Box2D for Windows.
Other tools: Photoshop CS6, Visual Studio 2010.

Torn

Torn was a game where the players build towers using nothing but their minds. (photo from the Gotland Game Conference 2013 show floor)
Torn was a game where the players uses telekinesis to build towers using nothing but their minds. The goal of is skillfully build your own tower, while using dirty tricks to distract your opponent to make them loose concentration and ruins their own build.

Torn won the Innovation Award at Gotland Game Conference 2012.
Torn won the Innovation Award at the Gotland Game Conference 2013

Torn won the Innovation Award at the Gotland Game Conference 2013

Team:
Tom Hedberg- Producer/Programmer
Simon Säfström- Lead Design
Amanda Rathje- Lead Art
Linus Johansson- Lead Programmer
Jesper Leveau- Programmer
Henrik Rosenborg- Art

The game is made for PC, and built with Unity, Photoshop, Zbrush, Cinema 4d, Viusal Studio 2010, Mindwave Manager, ThinkGear Connector, OptiTrack Camera SDK, Trackir V5. The controllers are Neurosky MindWave and TrackIR 5, which are used to simuate telekinesis.

Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013
Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013

Secrets of Grindea

Secrets of Grindea is an old-school RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved!

“In the world of Grindea everything is determined by one thing–how big your collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom. But is everything really as it seems? The hunt for rares soon turns into something bigger, a scenario where family, friendship and possibly the fate of the world rests in your hands.“

Awards: Secret of Grindea won Public Choice and Best 3rd Year Project at the Gotland Game Conference 2012, as well as Game of the Year at the Swedish Game Awards 2012.

The Secrets of Grindea team at the Gotland Game Conference 2012
The Secrets of Grindea team at the Gotland Game Conference 2012

Secrets of Grindea is available as Early Access on Steam, and can be pre-ordered straight from the team!

Team:
Teddy Sjöström – Programmer
Vilya Svensson – Artist
Fred Ström – Animator
Secrets of Grindea Official Website

Post Mortem

Two complete strangers meet each other in the afterlife and have to join forces to find their way out. The ghosts have the ability to switch places with each other at any time, which is useful to work their ways through various puzzles on the way.

Post mortem is a two player co-operative puzzle adventure. The players can at any time translocate (switch places instantly)

Team:

  • Niklas Hallin – graphics
  • Alexander Lusth – graphics
  • Johan Sköld – programer
  • Alexander Karlsson – programer
  • Marcus Petersson – Tech
  • http://www.luciddreams.se/

Tools: UDK, photoshop, 3Ds Max, Visual studio, Audacity, nFringe, Maya, Zbrush