Causality

Causality is a action RPG fantasy game with dimension swapping, where you fight monsters with the focus on the combat system. The player will experience Causality from a third person perspective in 3D. Our main aesthetic will be challenging game play. The dimension swapping mechanic will be a way for the player to heal up, it will be a bar which recharges slowly over time and depletes while in use. The player will stay in the same place when switching dimension, the difference will be in the graphics and sound.

Made in Unity, with 3DS Max, Motion Builder, Photoshop, Motive, Substance Painter 2.

Team:

  • Joni Nikander – Producer
  • Stefan Strandberg – Lead Art
  • Robin Berneby – Lead Programmer
  • Axel Eriksson – Lead Design
  • Christoffer Lövdahl – Gameplay Programmer
  • Niklas Ericsson – Artist

Not Alone

The spaceship is running on emergency power. You operate the last remaining power in the control center and is your friend’s only hope of reaching the escape pods, but there is an unknown and dangerous presence on the ship.

The game is on PC and is made in Unity

Team:

  • Oscar Berggren – Lead Coder / Designer,
  • Gabriel Ansgariusson – Lead Sound,
  • Stella Crawford – Lead Artist/ Producer,
  • Gabriel Ringmar – Lead Tech,

Casters

Casters is a game about two wizards dueling each other. With your spellbook at hand you need to craft together spells to overcome your opponent. Casters is a fast paced game where you need to think ahead. Is it the right time to cast an offensive spell? Shield yourself from incoming attacks? Or to use counterspells in a strategic way? Casters is played with our own custom made controller (aka the spellbook).

You need quick reflexes and a strategic thinking in order to overcome your enemy.

Team:

  • Joel Persson – Lead game designer
  • Gleb krasnianski – Game designer
  • Christian Edberg – Lead code
  • Linda Eneman – Lead Art
  • Albin Alvetegen Lundgren – Artist
  • Adam Lundgren – Project manager

Baby, I’m Robot!

An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love. Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.

Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade your weapons and (hopefully) defeat a lot of strange robots.

Baby, I’m Robot! Is made for the PC with Unity and Aseprite.

Team:

  • Anders Jonsson – Producer, programmer,
  • Marwan Al Salman – Programmer,
  • Marcus Altin Prytz – Artist